Request project C&C

Started by Kodachi_Garou, Fri 10/09/2004 22:58:03

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Kodachi_Garou

I'm willing to start a project on AGS based on the White Wolf's World of Darkness roleplaying game series. For those of you who are familiar with this universe, the game would be centered mainly around the themes from Mage: The Ascension.

The main character will start the game as an unawakened Sleeper and will venture through his Awakening at the hands of a rogue group of Virtual Adepts. The game will then progress has the young "hacker" finds his way across the vastness of the Digital Web and encounters mysteries best left uncovered. The creation of a Virtual Reality persona on the Digital Web, the uncovering of the world's supernatural societies and the wicked strings of one of the oldest evils hiding among men are just some of the elements that would creep up during the game.

I'm willing to hear any C&C about the overall theme and mood and am happy to answer any questions to those interested. Also I would require experienced help in the artistic fields and maybe sound. I will also be open to suggestions regarding project design from all team members.

Please do post away.

Albert Cuandero

Hi Kodachi,

as a White Wolf fan from the very beginning, I am very glad to hear about this project.

But my very first advice to you is to be very careful.

First, many people around know the White Wolf setting very well, so you should be careful not to upset them by putting something "wrong" in your game.

I have led many a table-RPG for Vampire: The Masquerade and other WW worlds and stopped doing so because of people telling me: "No, that's not right. Here in the sourcebook it says he died five years ago!" and the like. Maybe you are better off inventing your own world, based loosely on Mage.

Which bings me to the point two: the copyrights. WW is producing computer games set in their world, so be careful to release your game only as "fanart" if any direct corespondence to WW and their stuff is visible. It wouldn't be a bad idea to state the prober copyright anf trade marks owner in your credits.

So enough of the "know-it-all-sceptic" as Andail called my posts somewhere else beforeÃ,  :)

The general plot sounds quite cool , a bit like "Mage goes Matrix" - however it also sounds quite long - you actually could write a triology of novels on that.

How long will the game be (in matter of scenes, rooms).

It would be great to see any "optical evidence" of your ideas (screenshots, sprites etc.)

Do you already have an idea for a title?

QuoteAlso I would require experienced help in the artistic fields and maybe sound.

There is an extra thread, where you can look for help on various things. For me it also has proven nice to post a particualry hard-to-finish piece here and get suggestions on improvement from the more experienced folks.
int do_you_like_me;
if (do_you_like_me == 1) Display ("You can call me Al");
else {}

Kodachi_Garou

#2
Thank you for your answer.

First and foremost, I want to assure you that the project would be led with great deal of care in regards to plot and WoD details. I've also run a great many deal of Mage chronicles and have accompanied general WoD evolution from start to finish.

Of course, one can always expect to go wrong since the WoD universe is so subjective. And that is why I'll be completely open to suggestions from the rest of the team.

In terms of product design, I'm currently attempting to finish off a small demo of the game prelude. Just think of it as a pretty, PRETTY rough sketch showing just the general mood and feel of the game, since my artistic hand is quite amateur. I'm also elaborating a document stating the overall plotline so far, so I'll post all of that here when it's done.

In terms of plot length, you may be right that it's too big for a single game, but I'll have to decide that as everything comes together.

Of course, the game will be completely 'fanart' and WW will be credited as such. In fact, I intended to do this as an homage to them for the "old WoD" (not too sure about this new one, yet).

In the meanwhile, if anyone has further C&C and/or suggestions, please feel free to contribute.

Ginny

#3
Sounds like an interesting project you got there, it seems to have a wonderfully dark and sinister atmosphere. Unfortunately I can be of no help in the art and music areas, but I wish you best of luck, and if you ever need an opinion from an outsider who knows nothing whatsoever about the White Wolf's World of Darkness games, just drop me a line ;).
Try Not to Breathe - coming sooner or later!

We may have years, we may have hours, but sooner or later, we push up flowers. - Membrillo, Grim Fandango coroner

Kodachi_Garou

For those of you who might be interested in some more background information about the project, I decided to publish the 1st page of my current plot sketch document. Hopefully it will clarify many of the intended directions of the plot.

NOTE: If you hope to play the game if/when it's released and you have no knowledge about the World of Darkness universe, you might refrain from reading this since it's sure to spoil part of the experience.

http://pwp.netcabo.pt/himura_kenshin/TheWebbing.pdf

Evidently, suggestions are accepted and appreciated.

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