Dead Man Walking Scenarios?

Started by Alun, Tue 28/09/2004 09:17:28

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MillsJROSS

Quoteyou'd end up with a timed puzzle. When I want something like that I'll play an action game, not an adventure.

What's wrong with a timed puzzle? It's still a puzzle, which is what adventure games are intended for. And as such, it still requires thought, and it's purpose isn't so much action based. Anyway, there are several games which used timed puzzles/arcade sequences in there games.

QuoteWhoops, I was replying to one person and thinking of another. Wink, wink.

Which means you've been cheating on me! B*tch!

-MillsJROSS

Trumgottist

Quote from: MillsJROSS on Sun 10/10/2004 06:04:45
Anyway, there are several games which used timed puzzles/arcade sequences in there games.
And there are several games that get reviews like "great game, except for the arcade sequences". Of course it can be implemented in a better or worse way, but there will always be people who will be annoyed by it.

(Personally as a player, I'm somewhere in the middle. I didn't mind the BS3 sequences, but I'm against timed/arcade sequences as a rule. The GK2 ending is a good example of a game that became worse beacuse of it.)

TerranRich

Quote from: MillsJROSS on Sun 10/10/2004 06:04:45
QuoteWhoops, I was replying to one person and thinking of another. Wink, wink.

Which means you've been cheating on me! B*tch!

Oh, don't look so surprised, Mills! You're not half the man Senor Colossal is. I mean...just look at that manly avatar! Grrrrowl!

As for arcade sequences, I'm not a big fan of them, if they're required to complete an adventure game. As for timed puzzles, they're actually good, when done right.
Status: Trying to come up with some ideas...

MillsJROSS

QuoteAnd there are several games that get reviews like "great game, except for the arcade sequences". Of course it can be implemented in a better or worse way, but there will always be people who will be annoyed by it.

But when it comes down to it, you can't really please everyone. Some people like timed puzzles some don't. I think arcade sequences should have a skip-me button for those who don't enjoy them. But a good timed puzzle isn't bad, as long as the game isn't inflated with it (barring games where the whole intent it to make you feel the pressure of time).

QuoteOh, don't look so surprised, Mills! You're not half the man Senor Colossal is. I mean...just look at that manly avatar! Grrrrowl!

I suppose I'll go cry now...

-MillsJROSS

Radiant

One could make a timed puzzle based on something different than physical (real-world) time, e.g. the amount of screens the player enters, the amount of mouse commands given, something like that.

TerranRich

Much like text adventures kept "time" with commands, or steps.
Status: Trying to come up with some ideas...

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