Suggestion about proofreading...

Started by Ishmael, Mon 15/11/2004 18:31:07

Previous topic - Next topic

Ishmael

I ran into a little problem... How do I make an easy proofreading file of my game?

Translations dump everthing to the file, but AFAIK you cannot use them to replace original game text, you can just make a proofread translation... or can you? If you can use translations, then this post was useless, apart from bringing this to my attention.

Dumping all game text is meant for this, right? But: when I dump the text, ticking Text Scripts puts in my whole global script, which makes the file long as what. (I know why this is). But there is nothing to include property texts into! Or is there?

So, could a "Dump text for proofreading" thingy be added? Somehow maybe intergrated into the normal text dumping? Something that dumps text just like the translation source, but for proofreading purpose, so that when you import this file, all the changed text will be replaced from the game.

Am I making any sense here?
I used to make games but then I took an IRC in the knee.

<Calin> Ishmael looks awesome all the time
\( Ö)/ ¬(Ö ) | Ja minähän en keskellä kirkasta päivää lähden minnekään juoksentelemaan ilman housuja.

Radiant

What I do is creating a translation source file, then open that in MS Word and run the spell-and-grammar-checker. I keep AGS open, and whenever Word spots an error, I correct it in there, as well.

Pumaman

The problem is that attempting to replace strings back into the text script could prove dangerous, especially if you've changed it since you exported it.

I can see how this would be useful -- basically, just a Dump Text feature that didn't dump the entire scripts. Would anyone else have a use for this?

Candle


SMF spam blocked by CleanTalk