Changing room transition fade time

Started by Goot, Sun 21/11/2004 18:20:57

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Goot

Is there any way to have the screen fade out and in slower during a room transition? I noticed that in Perils of Poom, it does this. I have tried setting the room transition to instant, fading in manually, going to the new room, and then fading out. I works but right when the room changes, the screen flickers, and you see the room for a split second before the screen fades in.

Ishmael

AFAIK there's no way to change to default transition time. The way you've tried seems the only option, you need to toy with the destination room a bit or something....

Maybe make a completely black, screen sized GUI, and:

-Fade out
-GUI on
-Change room
-GUI off
-Fade in
I used to make games but then I took an IRC in the knee.

<Calin> Ishmael looks awesome all the time
\( Ö)/ ¬(Ö ) | Ja minähän en keskellä kirkasta päivää lähden minnekään juoksentelemaan ilman housuja.

Goot


Phemar


I remember I had exactly the same problem with my fade. http://www.adventuregamestudio.co.uk/yabb/index.php?topic=16467.0

The original post was edited, but you should be able to pick some stuff up from it...

Scummbuddy

Would setting the game speed, right before the fade out is needed, and then calling the fade, give the appearance of a slow fade out? and then of course, as the next room is loaded, set game speed back up.
- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.
- No, I mean it's really STUCK. Like adventure-game stuck.
-Hoagie from DOTT

Ishmael

That is so simple I couldn't ever have thought of it, Scummy... ::)
I used to make games but then I took an IRC in the knee.

<Calin> Ishmael looks awesome all the time
\( Ö)/ ¬(Ö ) | Ja minähän en keskellä kirkasta päivää lähden minnekään juoksentelemaan ilman housuja.

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