Question about those AGS limits [ANSWERED]

Started by HeirOfNorton, Fri 17/12/2004 18:22:20

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HeirOfNorton

Hey folks, I was just wondering, is there any particular reason for the limits imposed by AGS (eg. 15000 sprites, 500 dialog topics)? I can understand how the number of sprites/objects/rooms/etc. could become resource hogs if they grew too high, but what about the number of dialog topics/options. Those numbers seem kinda arbitrary.

Bear in mind, however, that I know incredibly little about programming. So, is there any particular reason these limits are set to where they are, and not higher (or unlimited)?

The main reason I ask is that I'm working on a game with a fairly complex dialog system, in which the options and responses change depending on the NPCs' attitudes toward the player. More dialog topics/options might make this easier, though I'll probably end up doing a lot of it using RunScript anyway.

Thanks,
HoN

Proskrito

The thing is that people rarely reach the limits, and, if you really need to surpass the limits and 'prove' it, CJ is kind enough to raise the limit for you : )

Pumaman

The limits are necessary due to the way AGS was written (using static arrays for storing various things). I have been meaning to change the way the data is stored in order to eliminate the limits completely, but it's not a high priority.

TerranRich

Good, thanks, CJ! I will refer to this thread from now on. :)
Status: Trying to come up with some ideas...

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