Good lip-sync phenome structure for loop? [SOLVED]

Started by Play_Pretend, Wed 03/08/2005 12:18:32

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Play_Pretend

Hey all. . .I was working on making lip-sync-able mouths for my characters, and have a general outline put together in one of the villains in my game, Dr. Procto.  I've got eight frames, one for each phenome set I was going by, but somehow it just doesn't look right.  When he actually goes to read sentences in the game, his mouth is either moving so fast to cover all the letters he encounters, or if I slow the frame speeds, it doesn't look like he's speaking properly at all.  Here's the phenome plan I'm following for his frame views:

0 - Ah/H/I/A
1 - B/Ba/M/P
2 - C/G/J/K/S/Z
3 - D/T/Th/L/N
4 - E
5 - O
6 - V/Ve/F/Fa
7 - Wha/Y/Yo/Ooo/U

Have I overcomplicated things?  Should I use fewer letters assigned to each frame?  Maybe I've just put the frames in an unnatural order for speech?

I can see I also need to align his mouth positions a little better in between each shape, it's kinda jumping around a little.  Does anyone have a good generic phenome system they've worked out for their characters?

Here's the GIF of the frames, in motion. . .I can show individual frames too, if anyone wants to see.  Thanks a bunch!

http://www.geocities.com/look_upinthesky/ProctoTalk2.gif

Play_Pretend

Meh, never mind.  I've just opted for a normal mouth moving loop, instead of lip-synching.

Scummbuddy

Sorry no one replied.

If you are going for nomral movement, I suggest you move the head around when talking on some frames. No one stands like a robot and delivers their speech, but then again, this isnt the critics lounge.

Here's a site with some lip sync movement, you'd maybe be interested in:
http://www.comet-cartoons.com/toons/3ddocs/lipsync/lipsync.html
- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.
- No, I mean it's really STUCK. Like adventure-game stuck.
-Hoagie from DOTT

Play_Pretend

Holy carp, that was an awesome link.  Thanks, man!  I hope my "Meh" didn't come off as offended that no one answered. . .it was more of a meh, I'm tired of trying to make this mouth look right, I'm going to just cave and use a normal loop. :)  I'd been playing other people's games (in particular, watching No Action Jackson's mouth loop) to see what they'd done, and have been trying to incorporate the head moving, eyes blinking on characters that have 'em, etc.  But yeah, thanks a bunch, here's to the upcoming long weekend full of programming and art-i-fying.  Cheers!

(Oh, and "phoneme".  Heh.  I feel dumb.)

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