Suggestion: Cut, copy and paste areas

Started by Mats Berglinn, Tue 09/08/2005 18:19:17

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Mats Berglinn

In my current project there are three rooms that have similiar backgrounds (all inside huts) and at the bottom of those there are lightspots which comes from the open entrances. To give it some realism in the room I use regions for the characters to be brighter.

Well, the reason for I tell you about is because it's related to my suggestion: Since you can't zoom in on backgrounds to easier draw the hotspots, regions and walkbehinds(At least not yet. Come on CJ, make that for the 2,72, please!), it's very painful to start from scratch on all backgrounds, so I thought "Why not having a copy, cut and paste function for walkble areas, hotspots etc, so we can copy over regions for similiar lightnings like in the huts in Caribbean Mysteries?".

That would save a lot of work and pain (mental, not physical), especially if you have a situation just like my example.

Privateer Puddin'

screenshot of it, then crop that out and reimport as a mask?

strazer

I think the easiest solution to such problems would be the export room area masks feature.

For now, do as Custard says or create the mask from scratch in your paint program and import it into each room.

Mats Berglinn

Oh, I didn't knew that it was the same thing.

I tried with that screenshot thing but it didn't work because the program claimed it was different sizes but it wasn't (I think). Oh well, guess I have to start the regions from scratch.

To Moderator: You can lock the thread if you want to.

Gregjazz

Quote from: strazer on Tue 09/08/2005 18:46:44
I think the easiest solution to such problems would be the export room area masks feature.

+1

Or what I usually do is just copy the room file itself.

strazer

Quote from: Mats Berglinn on Tue 09/08/2005 20:03:29I tried with that screenshot thing but it didn't work because the program claimed it was different sizes but it wasn't (I think).

That's probably because regions are drawn at the internal low resolution, so at 800x600 your mask has to be 400x300 pixels (see manual).

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