Indigo Prophecy

Started by TheCheese33, Sun 16/10/2005 15:26:52

Previous topic - Next topic

TheCheese33

Hey, all. I was wondering, is Indigo Prophecy a good adventure game? It looks really cool, and I've played the demo, but I just don't know. Could someone who has it or played it tell me if it's worth a purchase?
-------------------------------------------------------------------------
need...More...WOUND!

jetxl

Indigo Prophecy
a.k.a. Fahrenheit

"If you like mindless buttonbashing in the extent that your battery of your wireless keyboard/controler is depleted in one day, then this game is certanly for you."-jet

"I haven't had this much fun since my nextdoor neighborgirl beat me in street fighter 2 by bashing all limbs on the controlpad."-jet

"Do my hands start to look like that of a lepert? Yes.
Do I really feel like I control the story? No."-jet

Haddas

He is saying the game rocks.

Exorph

Depends..
I love the game, but it didn't keep what it promised.

I thought the "buttonbashing" was extremely fun though.. some of the most intense scenes in any game ever.

The story is full of clichés though.. but I had no trouble ignoring them.

It's a weak 4/5 game IMHO.

Gord10

I played the demo and liked it so much. I think it is the was the adventure games should had been. You are the hero of the movie and you just play the story, not solve meaningless puzzles.
Games are art!
My horror game, Self

InCreator

Depends on price, I guess.
Though the graphics is blocky by today's standards and in a game titled as "interactive movie" it counts a lot, everything else in this game purely rocks.

magintz

haven't had a chance to play it yet, but it does look good. I may buy it, it's only £21 or so, but I want to get Call of Duty 2, so I may wait.
When I was a little kid we had a sand box. It was a quicksand box. I was an only child... eventually.

Shane 'ProgZmax' Stevens

This is one of those games that attempts to eschew style by throwing in as many kludgy gameplay elements as possible.  It begins harmlessly enough with analog motions, which while being rather limited (and often not indicative of the actual action you perform in any way) were often fun to pull off- and then SIMON appears.  No, not Simon Belmont, a live action recreation of the classic American 1980s tabletop craze:



If you can believe it, the interface actually looks like two of these side by side.  Terrible!  Now on to what you do with them:  Spend 90% of the VERY drawn out action scenes staring at blinking light patterns  (which are situated in the middle of the screen) rather than the action and trying to mimick every nuance to avoid dying horribly.  Oh, but you get a few 'lives' so it's okay, right?

I haven't mentioned a certain other absolutely ridiculous sequence because it would spoil  the 'game', but if this doesn't turn you away from this terribly linear, tedious excuse for a Simon clone nothing will.





TheYak

It's not quite fair to call it linear.  The majority of adventures are more so.  My roommate and I had some sequences that played completely differently and more than a couple major plot points that deviated. 

I don't think it plays quite so much like simon as it does Dance Dance Revolution.  Many of the sequences tend to have a rythm or pattern to them rather than random sequence.  I enjoyed the game, admitting freely that it's based on Simon/DDR gameplay.  I've got two major gripes with it: There could've been more puzzles (and not such basic ones at that) and the interface distracts from the gameplay (as Prog mentioned).  However, after settling into it a bit, I found I could watch the sequences and hit the correct buttons until my mind yelled, "You're supposed to watch the colors so you don't die!" At which point I'd be stuck missing the sequences in favor of playing Simon. 

What I really liked about it were the little parts that show the potential of such an interface.  The interrogation scenes are well done and a lot more interesting than many typical adventure game conversations and I really liked the mouse movements for actions.  A flick of the wrist to the right to open that cupboard door, or one to the left to open the left cabinet.  At times, it almost felt like you were performing these actions. 

All in all, it is a button-masher and forsakes mental challenge in favor of twitch-style challenges.  Bottom line, if you didn't like the Space Ace/Dragon's Lair games, you probably won't dig this much.

Vel

Actually, Fahrenheit is fairly linear. Any choices you do dont really affect the story, as in games such as Shadow of Destiny or The last express. Example:
Spoiler

At one point, the life of lucas's brother is in danger. You can save him, or let him die. Either way lucas goes on with his doings without really reflecting on the moment. Save for the drop in the mental state bar /which is nothing more than a health bar/. And a slight conversation near the end if you save him.
[close]
Don't get me wrong, it's a magnifficent game, it just isnt really non-linear.

DanClarke

In terms of a story it's a pretty good game, but as mentioned, i find the QTE sequences more of a distraction. It's more like an interactive film than a game, weather that's good or bad is something you have to decide.

Fabiano

Plus: It has sex scenes! And one is Playable! ;D

(OMG..Im really posting again?)
Yeah, yeah, It happens. A lot.

TheYak

From what I hear, the US versions are the only ones without the interactive sex-scene.  Some of what you have to do in the game is banal and silly enough, I don't think I would've kept playing if I'd had to DDR my way through the hanky-panky.

SMF spam blocked by CleanTalk