Dialog help

Started by Candle, Thu 27/10/2005 02:36:42

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Candle

I have this part and when they click that one dialog I want DETHLG to walk off the screen but I didn't see anything The dialog commands available .
So did I miss something? or no way to do that?


@3 // Hey their giving away hotdog's at the shack.
DETHLG:Wow cool I think I will get some!.
MELT:Ok well have fun.
return

Gilbert

#1
What you can do in a dialog script is limited, when you have to do something that the dialog script can't handle directly, you may use the run-script command to do this via the text script function dialog_request(), and then return to the dialog. Example:

In dialog script:
@3 // Hey their giving away hotdog's at the shack.
DETHLG:Wow cool I think I will get some!.
MELT:Ok well have fun.
run-script 7
return

In your global script, create a function called dialog_request() (if it wasn't created already), something like below:
function dialog_request(int value){
Ã,  if (value==7) cDethlg.Walk(250, 100);
}

More info here.

RickJ

I think you can do  "run-script x" comand from the dialog system.  You would catch that call in the global script using the dialog_request() interaction function.  From the manual:

Quote
run-script X
Runs global text script function "dialog_request", with X passed as the single parameter. This allows you to do more advanced things in a dialog that are not supported as part of the dialog script. The "dialog_request" function should be placed in your game's global script file, as follows:

  function dialog_request (int xvalue) {
    // your code here
  }
 

Candle

So I would do the  function:
run-script dialog_request()

Then just do the code part like that.

function dialog_request (int xvalue) {
    // your code here
  }

Gilbert

nope, something like:

in dialog script:
run-script 7


in global script:
function dialog_script(int xvalue){
Ã,  if (xvalue==1) //do something
Ã,  if (xvalue==2) //do some other thing
Ã,  ...
Ã,  ifÃ,  (xvalue==7) cDethlg.Walk(blah blabla);
}

Read more about it from the BFAQ question I refered to in my last post.

Candle

Thanks for the help I got it to work :)

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