Rain/Snow script module?

Started by Candle, Sun 13/11/2005 11:36:12

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Candle

Is there one and if not is someone going to make one?
Thanks.

monkey0506

As far as I know it would currently be impossible to emulate the plugin with a module.  Hence the lack of one.  There was a thread about this (or one that turned into a thread about this) a while back, and I think that's about how it ended.

Pumaman

Yes, anything graphically intensive like this really needs the native code nature of a plugin, attempting to do it through script isn't really feasible.

Candle

Thank you for the info.
Guess I will not have rain in my game.

Janik

Calsoon 2 (http://www.gaspop.com/) had some simple snow without using the plugin, but it's not nearly as nice. The plugin works well, why not use it?
Play pen and paper D&D? Then try DM Genie - software for Dungeons and Dragons!

Candle

I don't belive it works with the newer ags.

MrColossal

For Calsoon, Chrille just made a character that stood over the whole scene and was animated snow falling, just an FYI.
"This must be a good time to live in, since Eric bothers to stay here at all"-CJ also: ACHTUNG FRANZ!

Janik

#7
Quote from: Candle on Sun 13/11/2005 23:32:58
I don't belive it works with the newer ags.

You're right, I hadn't checked it recently. That's pretty strange, I didn't think that the plugin interface changed since v.2.6. I wonder if Scorpiorus is aware of this and if he's planning to release a new version...

Edit: Hmm, I tried it in, I think, 2.71 Release Candidate 2 (Says October 2005 in the About page) and it worked. But now with RC3 it doesn't work, though it doesn't give any errors. Odd.
Play pen and paper D&D? Then try DM Genie - software for Dungeons and Dragons!

Gilbert

Quote from: Janik on Sun 13/11/2005 23:24:37
The plugin works well, why not use it?
Not if you want your game to run in all the supported platforms.

Candle

Maybe something like this could be built in to AGS with out plugins etc?

Janik

Quote from: Gilbot V7000a on Mon 14/11/2005 01:38:16
Not if you want your game to run in all the supported platforms.
Sure, but in practice you'll still reach the vast majority of players; Mac users may have VirtualPC and Linux users may have WiNE. I don't know if a Linux user running WiNE can run a windows-compiled AGS game though...

In this case, I could see compiling two versions of a game, one using the plugin and one not. AGS supports #define-s and #ifdef-s, so if each section of code calling the plugin is within an #ifdef block, it would be quick work to recompile for the two versions. This works since the rain/snow is not integral to the operation of the game.
Play pen and paper D&D? Then try DM Genie - software for Dungeons and Dragons!

Joseph DiPerla

Well, just a suggestion to the original Author of the plugin, would it be ok to give your sourcecode to the plugin to Chris to implement in AGS? Would be good.

Really wish there was a way to use plugins in the MAC and Linux versions too... Damn Microsoft!
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Kweepa

There is a way to use plugins in under OSX and Linux - it's just that the plugins need recompiled.
The mac version supports plugins. The only compiled plugin is the fire plugin though.
No point in blaming Microsoft!
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