What do you think of my background?(updated)

Started by Ace_Gamer, Thu 24/11/2005 23:05:50

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Ace_Gamer

here it is. what do you think. all comments welcome!!! (as long as they praise me!! only kidding, feel free to post what you want).


MarVelo

you did something wrong on imageschack man, you posted the thumbnail.

Khris


Minimi

This can become a nice background, I like the few on the horizon.

You need to do seriously some work on perspective!
The clouds seem rushed
Its all way to sketchy... put a few more hours in it, I would say...

Mr Jake

I like the rushed clouds. I think they wuit the horizon. The actual dock could do with becoming not so steep.

Nikolas

I like the tecture everywhere. I like the synthesis of things. I like the bin.

What I don't like is that there is something very wrong with perspective. Someone else will explain it better than me probably but the dock and the house have the opposite perspective, I think. The shadow of the city is kind of wrong, based on the other shadows it should have an angle. If it is not a shadow but the reflection of the city on the water make it seem so. Make the reflection less dark, and longer. And the roof of the house now that I look at it seems to be getting larger as it goes back. This is a bit surrealistic and you seem to want to have a rather realistic BG.

I hope I'm not discouraging you. Work on these things and maybe wait for someone else more experienced than me to help you out even more.

Andail

* House must be subject to perspective
* The overall composition is boring; there should be less of the quay (unless you add something interesting on the gray stone ground), more ocean and definitely more distant city.
* Loosen up the shadows. They are too defined as of now. Also, shadows are never outlined.
* Try to vary the lightness and saturation. Right now everything has pretty much the same tone. There is nothing wrong with the general colour scheme, but you need to increase the contrasts.

Snarky

#7
The perspective problems in this picture are quite interesting.

There's nothing much wrong with the perspective in the foreground (the dock and everything in front of it), taken in isolation. You've used an axonometric projection, which is a perfectly reasonable thing to do (many games use isometric projection, a type of axonometric projection). The only really noticeable error is that the textures on the house are skewed compared to some of the edges. In an axonometric projection, all parallel lines are parallel in the picture, and you haven't taken enough care to make sure that the lines are actually parallel.

The problem is that you then draw the horizon in the same picture. This conflicts with the perspective you've used in the foreground. Remember that the horizon is where all the vanishing points lie. In an axonometric projection where you're looking down, the horizon should be infinitely far above the image (because lines are parallel, which means that the vanishing point is infinitely far away).

When you have the horizon in the picture, all parallel lines must cross at some point along that line. That would mean you have to change the foreground radically.

Ace_Gamer

#8
here is the latest version:


ildu

I don't see anything different except the wooden peer there.

ManicMatt

The reflection of the city has been rippled.

Ace_Gamer

i fixed the cabins shadow. previously there was a balck out line that i forgot to get rid of. i've made the city reflections longer like suggested. this should now be acceptable for all you critics and gamers alike :)

Afflict

all the graphics here dont load...  ???

ManicMatt

I think he took the pictures off from the source.

Must be stuck for space!

Ace_Gamer

no i didn't. must be something wrong with imageshack >:(

Ace_Gamer


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