Selecting Resolution

Started by ZayanM, Wed 30/11/2005 03:16:59

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ZayanM

Are there any drawbacks to using highest resolution to create games in AGS? The file size wouldn't be that large once zipped right?
Also, what if I change the resolution settings mid-production, will I lose any quality or have to change screens?

Another question (not sure where to post it), but it has to do with images.
Which type of backgrounds need anti aliasing? I've seen people use it for cartoon like backgrounds too.

Scummbuddy

If you change the resolution mid-game, then you would not only need to change all the walkable areas, hotspots and such, plus then all of your backgrounds would become scrollable.... it'd be quite a problem.

You're better off just choosing it at the beginning. It's really no problem these days, to choose a high res... but just think about if you really need it. Just because its a super high resolution game, doesnt mean it will be the best game ever. You need a proper art technique to take advantage of it. And you'll also find that many people here have no problem playing a game with poor graphics as long as the story is strong. Also, if you at least put effort into the art, we'll notice and push that aside in our criticism.
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You can use anti-aliasing if you are doing almost photo-realistic images, or high-res cartoon backgrounds. Also, if you are using objects that have transparent areas and you want a clean cut edge. You may not need to worry about it.
- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.
- No, I mean it's really STUCK. Like adventure-game stuck.
-Hoagie from DOTT

ZayanM

Thanks for the quick reply.
Are there any popular games that use high-res?

Elliott Hird

Doom 3, Half-Life 2... jk :P

Telltale Game's "Out from Boneville" is 800x600, but that's 3d...

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