cemetery:night version

Started by txarly, Tue 06/12/2005 22:47:21

Previous topic - Next topic

txarly

Well again, a new render(third render) to c&c.
Hope you like although looks better at 800x600 and .bmp.
I'll post the day version nextly too.


Ubel

Looks very lovely, though the tree on the right looks a bit flat. Why don't you post that 800x600 version as a .png file too? :)

RocketGirl

I agree, it looks nifty. I also agree about the trees. I'm gonna comment about the one in the lower left: some of the twigs don't look like they're actually attached.

Other than that, it looks way cool. Can't complain about much!

What do the characters looks like that might be strolling about in this scene?
May the Force be with you

DanClarke

Nice render, my only pointer would be that the myst is far too bright.

RocketGirl

I kinna like the mist that bright. It's creepier, looks more like something spooky-magical is gonna happen.
May the Force be with you

Darth Mandarb

Is this a cutscene graphic?

Is this even for a game I should probably ask first ;)

The reason I ask is because there's almost nowhere for the character to walk on this screen and the areas there are would be tricky to do because you'd have to have the mist surrounding the characters feet!

I think the render is quite nice though.

big brother

#6
I think you should take out the signature and the date in the lower right hand corner. They distract from the realism of the scene.Ã,  ;)
Mom's Robot Oil. Made with 10% more love than the next leading brand.
("Mom" and "love" are registered trademarks of Mom-Corp.)

Nikolas

#7
Wait, wait, let's not start again the discussion about the watermark. The current watermark is very respectable and not at all annoying to me.  ;)

Now about the BG. If it is in a game you do have a problem, as Darth mentioned. I mean you have divided the screen in two. The place with the two graves and the outside. No door, no gate, so the character is either in or out. Unless you plan to have some kind of puzzle about that.

About the render. I find a little weird some of the clouds. They have a little blackish outline which does not fit too well, like it's been badly drawn. I'm talking about the one above the moon and on the corners. The fog is a bit low. I mean there is a lot of fog in the bottom of the character and nothing above that. Absolutely nothing. And I'm not sure about the proportions. I mean the two graves show how big a body must be (around) and the two buildings on the back (domes? how do you call it), especially the left one are huge! Also the lamp seems a bit small. Maybe it's just me.

Keep in mind that when I critisize this much it means that I like it a lot... ;)

Sam.

Quote from: Darth Mandarb on Tue 06/12/2005 23:50:42
Is this a cutscene graphic?

Is this even for a game I should probably ask first ;)

The reason I ask is because there's almost nowhere for the character to walk on this screen and the areas there are would be tricky to do because you'd have to have the mist surrounding the characters feet!

I think the render is quite nice though.

not so difficult actually, i believe you could use rawdraw, and draw the mist over the top, like a layer, and another nifty trick is to set the characters walk anim with mist swirling aorund their feet, looks pretty cool!

Its a lovely render, but the mist IS too bright, it should be alot more shadowy, keep up the good work!
Bye bye thankyou I love you.

txarly


RocketGirl

So...what is this for, anyway?

And, I'll ask again, what do the characters look like?

The day version looks pretty cool, too, BTW. I like the use of texture, looks pretty real and unflat.
May the Force be with you

txarly

well, some people asked me if the screens are for a game,soÃ,  i'll tell you.
I'm thinking to make a game, but first i'd like to know what people like more, if screens in aÃ,  toon way or more realistic ones.I mean, if you likeÃ,  monkey islandÃ,  or syberia style.
Also it helps me to improve my work because is not for a long time i'm working with 3d software, but i've test that is faster to render scenes than to draw them, at least for me.
So i'll post screens to hear what you like more (and to know my mistakes tooÃ,  :)).
Finally, excuse my english tooÃ,  :-\
Txarly

Nikolas

Well in this case there are some practicall issues to think about:

Most BGs you have done (I can't remember the third one), are difficult to use in a game design-wise. Take for example this one: Where are you going to put the character? Unless it is in first person, in which case this problem vanishes. As well as the next problem.
These Renders are perfect (IMO)! So your character has to be perfect also. Can you handle this? I mean there is a high risk that the character will stick out too much.

I personally like realistic BGs, but it puts the hurdle really way up for the rest things respectivly. In a MI-ish BG you can expect a "simple" character drawn, and everything is fine (now, I can't do even that, but that's no reason to kill me here, I mean I know it is difficult, but it looks simpler). Here everything has to be perfect... I dunno, your choice...

And btw thanks...

Ubel

I really think everyone should make the graphics look just like they want. So if you want to go with 3D rendered realistic looking graphics, then you go with them! If you want to make 3D realistic more than you want to make 2D cartoony style, then I see no reason to make the last one.

Game making should be fun and it shouldn't be limited with what you think other people like the best. And that's not even really possible since different people have different opinions about game graphics. :)

ildu

Cartoony 3d is harder than realistic 3d to get to look convincing. So stick to realistic.

RocketGirl

Quote from: txarly on Wed 07/12/2005 23:49:05
well, some people asked me if the screens are for a game,soÃ,  i'll tell you.
I'm thinking to make a game, but first i'd like to know what people like more, if screens in aÃ,  toon way or more realistic ones.I mean, if you likeÃ,  monkey islandÃ,  or syberia style.

Bah! Make your game the way you want to make it. Personally, I don't care if it looks cartoony or realistic as long as it doesn't look like crap...which this scene doesn't. This scene looks pretty good. I'm actually not seeing the problems some people are about where the character can go if this were for a game; I see some very narrow places a character could walk, but they're there. Some Sierra games had less space for you to walk on, lemme tell you!

Quote from: ildu
Cartoony 3d is harder than realistic 3d to get to look convincing. So stick to realistic.

Oh, I disagree. While I'm working with AGS I'm also working on a toon-shaded Star Wars fan film, and I have to say that, a few lighting issues aside that are an artifact of how large my scene is rather than any inherent defect in toon-shading, it's been pretty darn easy.
I could write up a tutorial on just how easy it is in 3DS MAX--my 3D platform of choice--but I'm not sure if this is the right place or time. But if people are interested, I'll take the time, cuz writing tutorials is kinna fun! :) It's all about Gradient Ramps set to Lighting and Solid, for those who know MAX. Trust me.

For example:
http://img.photobucket.com/albums/v293/rocketgrrl/TantInt02.jpg
http://img.photobucket.com/albums/v293/rocketgrrl/Shot02B.jpg
May the Force be with you

ildu

Yeah well, I'm talking about how convincing it looks. For a building to look like a somewhat realistic building, you only have to make a box and slap a texture on it. For a building to look like a convincingly cartoony building, you have to add bend, noise, etc. modifiers, you have to have a knack for making things look cartoony, you have to model more stuff, so that the plane textures don't show through it and you have to adjust lighting (which isn't really a big deal). This whole thing is probably reverse for characters and other objects that become too complex to realistically create.

Of course you can just make a box, man-handle it a little, and change the lighting to cel-shaded. But then it won't be very convincing as cartoony, and that's my whole point. If txarly were to switch to cartoony, he would most likely have a harder time making backgrounds of the same quality as his realistic work. The two extremes are reality and fantasy. It's much easier to make people say, "Hey that looks so realistic", than to make them say, "Hey that's as good as the graphics in Finding Nemo."

passer-by

I think that there is enough room for the character to walk among (or above??) the graves or behind the rails. It didn't even occur to me as a problem before I 've read about it. I think it depends on the "scenario".
I agree the myst is too bright, looks like sunlit dust.

Rel

Both those images look fantastic, especially the daytime one! My only crits would be to do with the lighting. The sun in the day image looks like a long, vertical oval because of how the white extends right down to the horizon in that part. It would be more realistic to have the white centre of the glow smaller & circular (eg. see http://www.fotosearch.com/DEX130/ph026_020/ ). With the night image, it's only the light beams in the front-middle that look odd to me â€" I don't think the moon beams would be that bright or clearly defined at night time, given that the moon's mostly obstructed by clouds in the picture (hence any non-lamp light would be dim) plus the fog would diffuse light (so areas of light & shadow would blur together a lot).

The lamp's lighting and the rest of the images are great. I really like the textures you've used.

He-Man

Very nice background. I can't put a finger on it.
But I'll have to agree that making characters for it is going to be rather difficult.


Quote from: RocketGirl on Thu 08/12/2005 17:39:43
I could write up a tutorial on just how easy it is in 3DS MAX--my 3D platform of choice--but I'm not sure if this is the right place or time. But if people are interested, I'll take the time, cuz writing tutorials is kinna fun! :) It's all about Gradient Ramps set to Lighting and Solid, for those who know MAX. Trust me.
I am just learning 3ds Max and I would love to see that...

SMF spam blocked by CleanTalk