Critic on walk animation

Started by Nhazgul, Mon 12/12/2005 14:21:56

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Nhazgul



Feel welcome to give critics to the background, but I made it really quick just to get the feeling of size proportions and how the sprite looks in an enviroment.

Im not content with the walk cycle. He's supposed to be stiff but something is still wrong. Also the colors of his boots feels wrong.

Thanks for any tip!

Phemar

It's a very basic walking animation, which maybe suits the style of the background and character. I'd suggest maybe making his arms move as well.

The Ivy

I'm really fond of this. Ã, You've packed a lot of detail into a very tiny sprite, which is not easy to do. Ã, The animation looks fine to me, although you're right about the boots being an unusual colour. Ã, The front boot should only be a slightly darker shade of the background colour, at least enough so that you can tell the two feet apart.

And since you asked about the background, I have a few quick comments. Ã, You'll probably want to go without the dark outlines. Ã, It's usually better to just use a darker shade of the inside colour. Ã, Also, those bridges over the sidewalk are a little confusing. Ã, If they're supposed to be crosswalks, shouldn't they just be drawn on the road? Ã, Unless this is an Old West town; then you'd want to put long sidewalks alongside the buildings too. Ã, Good luck with this, I'd like to see it when it's finished. Ã, 

DanClarke

i like the style, reminds me of the glastonbury scenes in broken sword 3. Maybe just spend a little more time on detailling the BG and youre onto a winner.

Nacho

IS he Dilbert? :D Maybe a pixel up or down in high and lower points might help...
Are you guys ready? Let' s roll!

Nhazgul

Hehe... Im amazed that you try to guess the details. I dont even know myself :) The "crosswalks" are supposed to be water-halfpipes (dunno what they're called). But they stick out too much. I know.
Thanks for the help. I'll try improve the boots again.
Farlander: What do you mean by lower higher points?

..and no he's not Dilbert. He's the intergalactic hero: Hol Hoven - the spaceship repairman! ;)

Andail

Quote from: Nhazgul on Mon 12/12/2005 17:37:39
Farlander: What do you mean by lower higher points?

He probably refers to the vertical movement of a walking person. When you press one foot down to begin a new stride, you bounce up a bit, and in the middle of the stride, with both legs spread apart, you sink a bit.

Overall it's got a cute atmosphere; it needs some work, but so far the amount of details and textures can work well with the cartoonesque style. Just touch it up, make the outlines thinner and less black. Avoid double pixels and try to straighten out surfaces, or make them curve gently.
Good luck!

Twkw

I'm also really liking the style you've got going on there. I am, however, a little disappointed that you stopped his walking where you did in that loop. Just as he was getting to that open manhole it reverts back to the start. Now I have to wait for the game to see if he falls in. Curses!

sportyjay

I like your style and the way that you have made your character look so good with so little pixels. It's great.

It's here!

He-Man

Like Andail said: Make him bounce a little.
If you compare him with the doors of the buildings he seems a little too small. But maybe that's just me.

I really dig your style. Your character is flawless (except for the above) I usually think that a lot of black lines ruins a background but in your case it looks really good. I'd like to see a game in that.
I like that the character is such a small part of the background.

Your pal
Niels

The Faction

It looks to me that he is carrying in his hands (it must be his spaceship repair tools) which would explain why his hand stays by his side.  Also since the sprite is only about fifteen pixels high I think even one pixel of vertical bounce in his walking would be too much.

Looks good as is to me.

Later
Nicholas

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