Deeply dissapointed

Started by TheMagician, Fri 13/01/2006 17:49:22

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TheMagician

Hi everybody.

I don't know why I tell you this story, but yesterday I felt really disappointed when I checked my usual computer magazine websites and came across this picture.



The font instantly reminded my of Grim Fandango and after reading the title twice I thought this would be a really cool new adventure game.

Well, I guess most of you know that I was mistaken.

However as happy as I was I downloaded the trailer right away and ran it. At the beginnig there was a prerendered distant city at night and then you saw a car with two teenagers in it who were listening to the old "Lollipop Lollipop" song.

Graphics were nice and up to that point I was really amazed. It looked to me like a very promising game.

Well next thing to happen was a green Zombie appearing in the back of the car and ripping out part of the girls brain. He kills two more people by ripping out one of his organs and using it as an acid bomb which somehow blows up a police car.
Then follow scenes from the actual game with body parts flying around and people being shot and Much Much blood shooting from peoples heads while the Zombie eats their brains.
At the end of the trailer the boy from the beginning gets overran by a car which the Zombie is driving and the Zombie burps, which I guess ment as a kind of joke.

Why why why ... is there one stupid shooting game appearing after the other?? Am I too old to find this trailer funny??

I am deeply disappointed. 10 years ago people would have made a really cool adventure game out of that title!!

Greetings,
Stefan

ManicMatt

Did you not realise who's making that game? They were involved with HALO!

And, you're probably right.

MrColossal

If you say so...

The game isn't a shooter and 10 years ago there were tons of action games so I don't see why this would have been an adventure game.

Zombies don't usually run around solving puzzles and having dialog with townspeople trying to solve an ancient evil, zombies usually run around and kill people...

As far as the trailer, it's quite cute, but that's just personaly preference.

Also, while the game is kind of repetative, it is not stupid. You haven't even played it.

Eric
"This must be a good time to live in, since Eric bothers to stay here at all"-CJ also: ACHTUNG FRANZ!

m0ds

Times have changed. If you're not looking for a 3D action fest then you're generally not with it, is the feeling I get when I read PC magazines these days. Adventures will be back in the mainstream, but that might be after armageddon.

Redwall

Stubbs is good even if it's repetitive. At least it's an attempt at originality (both the game itself and the way it was produced). Also, Wideload's mascot is a hippo.
aka Nur-ab-sal

"Fixed is not unbroken."

Shane 'ProgZmax' Stevens

This game looked cool to me from the previews, but then I KNEW it wasn't an adventure game...I'm not sure how you could have thought otherwise, actually, since everywhere I've looked it's described as action.  The really cool part about it (to me) is being able to detach your hand and control people.  I've got to get this game.

The Inquisitive Stranger

Quote from: m0ds on Fri 13/01/2006 18:13:13
Adventures will be back in the mainstream, but that might be after armageddon.

Nah... after armageddon, people will probably want to play MORE shoot-em-up games...
Actually, I HAVE worked on a couple of finished games. They just weren't made in AGS.

Grapefruitologist

Well...
Seeing as the people who make these games must spend years making them, they can make whatever kind of games they want.
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Kinoko

Of course they can. Noone disputes that. That doesn't mean someone isn't allowed to think the type of game they choose to make is a stupid decision.

I haven't seen much of Stubbs but I thought what I saw was pretty cute. Definitely made me want to possibly think of looking into the game further.

Gord10

I think TheMagician is quite right to be disappointed; because the logo really looks like an adventure game.
It reminded me Frankie Goes To Hollywood, a C64 game (anyone knows this game? please PM me).

And why can't a zombie be a main character of an adventure game? ( Alright, I've read the post of MrColossal ) But I think "everything" may be the main character of an adventure game, even if they need to eat brains.
Games are art!
My horror game, Self

Becky

I guess you just can't tell the genre of a game by it's title!  Oh no!

magintz

I don;t think it's a dissapointment at all. The idea sounds pretty cool and it's going to be lighthearted and humourous.
When I was a little kid we had a sand box. It was a quicksand box. I was an only child... eventually.

RocketGirl

Quote from: MrColossal on Fri 13/01/2006 17:55:17
Also, while the game is kind of repetative, it is not stupid. You haven't even played it.

Well, I have played it, and I found it to be quite stupid. I mean, not only is it a rip-off of Destroy All Humans, but it's not even a good rip-off.

I mean, yeah, it's kinna fun to be a zombie, but the first few levels are quite frankly interminable, especially that damn canyon level with the hovercraft.

They could have done better.
May the Force be with you

Redwall

Quote from: Gord10 on Sat 14/01/2006 17:03:06
I think TheMagician is quite right to be disappointed; because the logo really looks like an adventure game.

Err, what exactly about the logo? I mean, it's a goddamn logo. What the hell does a logo have to do with genre?
aka Nur-ab-sal

"Fixed is not unbroken."

ManicMatt

If anything the logo says to me "PLAN 9 FROM OUTER SPACE!" or some other b-movie. Which I suspect is their intention.

2ma2

How can you assume a game to be in a specific way based on the title designs, and then be dissapointed when this turns out untrue? It's a mere mental construction of your own wishes, you can't blame AD's for making material with resemblance to classic games of a specific genre. Gee!

Quote from: RocketGirl on Sat 14/01/2006 17:50:06
Well, I have played it, and I found it to be quite stupid. I mean, not only is it a rip-off of Destroy All Humans, but it's not even a good rip-off.

How can it rip off DAH when that title is a mere child itself. A title is in production for years, you can't rip off what you do not know exist. Would you consider DAH be a ripoff of STZ if that were released first?

RocketGirl

Quote from: 2ma2 on Sun 15/01/2006 11:38:52
How can it rip off DAH when that title is a mere child itself. A title is in production for years, you can't rip off what you do not know exist. Would you consider DAH be a ripoff of STZ if that were released first?

Titles are annouced before they are released. It happens with movies, too. Every time Disney announces a new title, every fly-by-night animation studio out there tries to cash in by releasing their own version of, say, Aladdin, direct-to-video before Disney's hits the theater. And it happens with video games as well. I've worked at three game companies over the years and I know what development meetings are like; titles and features that other companies have announced are often part of the insipiration discussions.
May the Force be with you

Redwall

Wideload was founded by Bungie guys who didn't want to do another Halo... you really think they just said "hey, let's copy this game"?
aka Nur-ab-sal

"Fixed is not unbroken."

RocketGirl

Quote from: Redwall on Sun 15/01/2006 18:10:37
Wideload was founded by Bungie guys who didn't want to do another Halo... you really think they just said "hey, let's copy this game"?

The two are disturbingly similar. Do you really think they didn't?

And considering that Halo 1 & 2 are just better-made games than Stubbs, clearly Bungie lost mostly dead wood when these guys left...
May the Force be with you

Kweepa

Quote from: RocketGirl on Sun 15/01/2006 18:19:46
The two are disturbingly similar. Do you really think they didn't?

It's the same engine.

Quote
And considering that Halo 1 & 2 are just better-made games than Stubbs, clearly Bungie lost mostly dead wood when these guys left...

Halo and Halo 2 had huge budgets and took years to make. Stubbs was made on a shoestring in a short time. Plus Stubbs used a small core staff and a lot of contractors to get the job done. I'm not defending it in any way since I haven't even played a demo. Just saying the situation isn't as clear as you make out.
Still waiting for Purity of the Surf II

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