Resolution change [SOLVED]

Started by DonB, Tue 17/01/2006 14:45:00

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DonB

So.. I made my backgrounds 320x200.. and now i think it's better to have 320x240.. cause then there is no black border.. i have no idea why this black border is here and why the hell there is a 320x200 resolution anyways if it's making black borders.. but it's my own fault I saw that too late..

i was planning on keeping the backgrounds like they were and just have a menu-GUI of 40 pixels at the bottom.. anyways.. then i will just add a black 40 pixels border under the original backgrounds.. so thats solved..

Now.. how do i change game resolution back to 320x240.. cause i can change it by game >> game resolution.. and set it to 320x240.. but still my game is 320x200.. also the room description still says: "relative size: 320x200" and if I save game and test it it's still all as it was before..
help me out please..

Ashen

Well, the relative size thing goes on the size of the room (the background), not just the resolution. Have you tried re-importing the background(s) with the extra pixels added?
Until then the bg is technically 320x200, so AGS will handle it as such.

I think the border is there to keep the aspect ratio - if 320x200 was made to fill the screen, everything would be stretched out and weird looking.

I know what you're thinking ... Don't think that.

Elliott Hird

No - it's fullscreen on my computer. Blame your graphics card - few people have that problem so you should keep it. For me it's 320x240 that causes the black border.

DonB

#3
Really? If that is so.. i keep it 320x200..

Ashen u was right about resizing backgrounds first..

Ashen

For the record I get the same thing, so while it might well be hardware related, it's not just DonB's graphics card. And please, don't let this turn into a show of hands as to what works on whose system.

So, basically - which res do you think best fits your game? I'd always go for 240 myself, even if you only use the extra 40 for a GUI.
I know what you're thinking ... Don't think that.

DonB

#5
Wel Ashen.. tbh.. I aint sure if i want an always-visible bordered GUI under my backgrounds.. I think a GUI which appears by right click could be very cool too.. and that means i want a fullscreen background picture.. without borders..

this is getting into a dilemma for me again..

So.. Amulet of Kings is for much people black bordered? To me its fullscreen..

Elliott Hird

They have graphics drawn at 240 - but since your backgrounds are at 200 it would letterbox.

DonB

#7
So if i DRAW them x240 (which would be much efford tbh).. it would ALWAYS fit full-size window..?

voh

Dude, are you seriously saying that adding 40 pixel rows to your images is too much effort? Either make them 320x200 and accept the letterbox format (which I personally adore, I love the widescreen-esque black borders), or make your backgrounds 320x240. It's not THAT much work :)
Still here.

Pumaman

Yes, some monitors and some graphics cards don't support 320x200, in which case AGS has to run at 320x240 and "letterbox" the screen.

You could convert your game to 320x240 if it bothers you that much, but bear in mind the issue only affects some people whose hardware doesn't support 320x200.

DonB

#10
Thanks a lot for answering pumaman, so now im sure its cause of hardware..

and about
QuoteDude, are you seriously saying that adding 40 pixel rows to your images is too much effort?

Not if it would be only 40pixels of black.. but it is if i want to draw the whole background 40 pixels higher (without GUI), which would mean i would have to completely change some perspective views in the backgrounds.. dude ;D, anyways also you thanks for your answer voh..

All.. thanks and appreciated.. SOLVED..

voh

Sorry, part of my brain was donated by a survivor of the stoner period  ;D
Still here.

DonB

Don't we all got that problem ;)  ;D

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