soundX.mp3 isn't recognized by AGS. (SOLVED)

Started by Mugs, Mon 23/01/2006 02:10:26

Previous topic - Next topic

Mugs

I'm trying to play a sound (sound02.mp3) in my game, but when I test it, AGS tells me that it's unable to play sound02.wav. Of course AGS won't be able to play that file since it doesn't exist. I'm trying to play "MP3" file. In the manual, it says that AGS will look for SoundX.wav, SoundX.mp3, SoundX.ogg, etc... Why doesn't it recognize my sound file.

Can anyone help me?
Cool stuff I found out: Men are four times more likely to be struck by lightning than women.  Wow, really? [dirty joke] Maybe this has to do with the fact that us men have "lightning rods"? [/dirty joke]

monkey0506

Just to verify, are you sure that the file's name is "sound02.mp3" not "sound02.mp3.mp3"?  (Win XP) Go to Tools -> Folder Options -> View (tab), and then uncheck "Hide extensions for known file types".  If you have the extensions hidden, then the ".mp3" might be in the filename twice.

Mugs

The file's name is "sound02.mp3". I'll try to convert the file to see if that fixes the problem.
Cool stuff I found out: Men are four times more likely to be struck by lightning than women.  Wow, really? [dirty joke] Maybe this has to do with the fact that us men have "lightning rods"? [/dirty joke]

Gilbert

also, try: sound2.mp3

I remember the more convenient way of adding the '0' to file names were suggested, but I don't remember if that was implemented yet.

monkey0506

I thought you had to use the two digit format, but based on the edited title of the thread, I'm guessing that fixed it.

Gilbert

I think if it's restricted to those several digit forms it would be 3 digits at least.

sound2.mp3 should always work as before, while for those sound00X.mp3 I'm not sure if support was added yet.

SMF spam blocked by CleanTalk