How theSAVE system is made ?

Started by kantor_98, Wed 01/03/2006 08:51:26

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kantor_98

When the AGS is saving a game, ALL the variables are saved, meaning that the WHOLE environment of the game is preserved ? or it is possible to NOT save some variables ? I try with this to avoid thprinciple of "couple each object with each object and in the final you will solve the quest". I think the quest creators can make good puzzles and have good ideas so that if you think a little, you can find the solution. So I like to make somethinh like that: if somebody just click without thinkink, something irritationg must happen to him, like a punishment.  And I want that the player don't avoid this with save-load games, trying and trying until he finally gets the result.
So, can anybody give me a hint about my question ?

Gilbert

Quote from: kantor_98 on Wed 01/03/2006 08:51:26
When the AGS is saving a game, ALL the variables are saved, meaning that the WHOLE environment of the game is preserved ?

Yes, unless you had used rooms with number > 300, which won't have their conditions saved.

kantor_98

So if I use rooms with number > 300 I can implement such a protection like I want ?

Gilbert

Well this is a suggestion for how to do it, use say, room #400 for the puzzle AND disable the save-load feature of that room, since if you save a game in that particular room you can still solve part of a puzzle --> save --> solve the remaining

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