how to design puzzles in adventure games???

Started by kadok, Mon 10/04/2006 23:42:11

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kadok

I have a big plea to you all

2 years ego, someone give me a link to a tutorial about desingning puzzles in adventure games.

you could fin in it a description of all types of puzzles that you can use in adventure game.

I dont have this link anymore, and I don't remember a title of this tutorial.

perhaps someone of you know it and know where to find it?????

sorry for may english... it's not my native language so I may make some mistake's

Seleceus

#1
Not sure if this, (Puzzle Theory, by Blake Spears) is what you're looking for, but it's a very good article anyway.

Edit:  Or perhaps, this one:  (Puzzle Implementation, by Stuart Young)
Insert cliche here  ->         <-

kadok

sorry for may english... it's not my native language so I may make some mistake's

aussie

It's not the size of the dog in the fight. It's the size of the fight in the dog.

http://www.freewebs.com/aussiesoft/

magintz

When I was a little kid we had a sand box. It was a quicksand box. I was an only child... eventually.

Scummbuddy

- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.
- No, I mean it's really STUCK. Like adventure-game stuck.
-Hoagie from DOTT

aussie

#6
Scummbuddy!

I'd forgotten how good your webpage is.

Rock on.
It's not the size of the dog in the fight. It's the size of the fight in the dog.

http://www.freewebs.com/aussiesoft/

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