Jonathan Crest - UPDATED

Started by Afflict, Tue 18/04/2006 16:21:39

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Afflict

Well I have been working on this game for 2 days now all in all about 9 hours.

Heres what Ive gotten so far.. The plot n stuff I am going to leave out cause Ill probably post in the in game production thread soon...

Well c&c cause geez I have been working hard and would like some :)

Feel free to c&c




The last bg is not complete I jst wanted some crits before I continued :)

Like i said Ill spare you the story until I post in production thread...



Nacho

Looks very good but IMHO you must relax with the blur tool in the two "letter" BGs. There is also a perspective problem with the car park lines. I can't really crit it more, since the last one, which might need a bit of our help, is unfinished.
Are you guys ready? Let' s roll!

MashPotato

Watch out for grammar and typos:
1) for the opening screen, I think it would look better like this (there's nothing wrong with it, but I just find it strange to see the second line start with a &):
Jonathon Crest
&
The Ring of Untold Power
(note the capitalization)
2) use commas: Wow this looks cool, what is it? (you might want to put a comma after wow as well)
Check out the seal, man...
3) forgotten apostrophe: That's really

Overall, just proofread carefully.  I look forward to seeing the story in the production thread ^_^

Afflict

Thanks mash patatoe i think ive been staring at the screen too long :)

Will fix that and proof read again.

Afflict

#4
Well the main one i needhelp on is making bricks for this wall....

I did thisÃ,  :-\ not sure on which style of window to go with either ???

What do you guys think ?

I like the cartoony one on the right.



I have also added some more character Frames... they look any good? I am happy with them thus far.



Edit : Sorry about the double post wasnt a bump was on top at the time...

ildu

Why do people always draw the side views from a zero angle. Your 3/4 poses are full of character, but the side view is just bleh. The Dig used only 3/4 view poses and CMI used all but the side poses. Why can't people be more progressive and creative with it. You don't really need a side pose. You manage well enough with the slanted poses and then vertical and horizontal walkcycles.

I think the cartoony windows don't fit since your house borders are 90 degrees and the view is from the symmetrical middle of the house. If you want to draw cartoony, make the whole composition dynamic rather than just making some of the elements cartoony. I see you take a lot of influence from Krysis. I don't think I've seen any of krysis' backgrounds with zero angle facades of buildings. You can always see two walls. Also, the color of the house doesn't go well with the wood frames and the background colors. In addition, the bricks are too generic and the fence is too light and too strict in pattern.

Otherwise, I do like your style. I wouldn't be posting right now if I didn't.

Afflict

Thanks ildu well generaly I try and make more realistic stuff however I went cartoon full steam ahead almost on this project. Now that I have a walkcycle like is going to get a whole lot more complicated :)

Just kidding man walk cycles are hard!!!

As for the Krysis influence more than likely as well as buloght and relentless etc.. I like looking at there cartoon art it just makes me happy :)

The zero angle mmm... I drew it out on my story board like that my other scenes have more angle to them. But without any further delay heres my walkcycle!!




Now this is my first walkcycle so i am rather inexperienced please help!

MrGoodbyte

Hey Afflict,
I think it's looking good. I agree with the post about the blur tool, your seal kind of looks "stuck on" as it does not blend well with the blurry envelope. I am also a bit confused about the red mark on the letter, is it a logo or are you trying to highlight something. It looks drawn over the letter.
I think the car park looks too far away possibly.
I would go w/ the standard windows maybe add another two panes to make it a six pane window, just to elongate it a bit.
What's the little brown thingy top left of the building?
Overall, looks great. Looking forward to playing it.
BTW. Walking looks really cool.

MrGoodbyte AKA. JMR
PS. Just my two cents from a totally unartistic database administrator

SinSin

Quote from: ildu on Tue 18/04/2006 19:12:27
Why do people always draw the side views from a zero angle. Your 3/4 poses are full of character, but the side view is just bleh. The Dig used only 3/4 view poses and CMI used all but the side poses. Why can't people be more progressive and creative with it. You don't really need a side pose. You manage well enough with the slanted poses and then vertical and horizontal walkcycles.

I think the cartoony windows don't fit since your house borders are 90 degrees and the view is from the symmetrical middle of the house. If you want to draw cartoony, make the whole composition dynamic rather than just making some of the elements cartoony. I see you take a lot of influence from Krysis. I don't think I've seen any of krysis' backgrounds with zero angle facades of buildings. You can always see two walls. Also, the color of the house doesn't go well with the wood frames and the background colors. In addition, the bricks are too generic and the fence is too light and too strict in pattern.

Otherwise, I do like your style. I wouldn't be posting right now if I didn't.
i think the flat side view is cool and retro the way things should be all good games start with thse eg monkey island and dott oh and kings quest
Currently working on a project!

Psych0F0x

nice, in CMI Guybrush walks from a side perspective and goes 3/4 when he stops. Maybe you could make him move is head(and/or torso) slightly? Besides that it's looking good.
About that background, is the parking lot sloped? If not, use a horizon, it's looking a bit weird now.
Keep up the good work
Project currently in development: "The Outhouse"
Namus (my band) http://www.namusrock.com/

Krysis

I like Jonathan(You should check the spelling of that name.), even if his legs are a bit too skinny. However theÃ,  sideview looks bad. I am not very good with sprites that small, but I tryed a paintover:



Things changed:
1. Made his head less flat.
2. Moved the legs back. The guy had no ass!
3. Messed a bit here and there.

I hope that was helpfull.

Relentless A.K.A Krysis   ::)

Afflict

#11
Hehe no ass I know hes ok for now Ill leave him be.

However thanks for the paint over relentless!

I will study it believe me!

EDIT : Ok awesome I think i will change it work some more on it will keep you guys posted

Man I threw it into ags and my character is looking very sweet!

Edit2 : well I wasnt happy with the bg what you guys think now?


MarVelo

I think the firehydrant is much to vibrant red. Tone it down darker. or even make it yellow.

nihilyst

Plus, the fire hydrant looks more like a trash can, and he doesn't have a shadow, whereas all the other things have. But I quite like the style. More detail wouldn't hurt, like a postbox, doorhandles, keyholes, I would expect windows even on the ground floor plus a small window for the stairway (which I assume this building has), something in the backyard (a car maybe or other stuff) or a placard on the fence.

cheers
nihilyst

MrGoodbyte

Hey Afflict
I love the changes, the windows hit me immediately, big improvement.
And the siding as well, it really adds character to the building.
I also thought the firehydrant was a bit stark standing there. You could maybe tone down the color a bit but I would probably add a trash can next to it or something like that. If you add the trash can you might not have to change the color but you can play with it.
BTW. don't worry about the spelling of the name, it's perfect  ;) 

Well I gotta get to work now.

Mad

I really like the house, and I think it deserves more detail!
You put so much effort in the side bricks and windows etc. that now I think the front wall looks a bit empty. You should try and add some more details here and there...

I made a little paintover for some ideas:



oh yeah, I lowered the fence a bit, because I thought it looked strange the top ending exactly with the back wall. I also gave it a lower bar.
I also put the white street lines into perspective, it's just a pixel here and there, but I think it makes all the difference!

Keep up the superb work!

Afflict

Nice paintover Mad Interesting detials added I like them... Your changes are correct I should look into those but today I have artistic clash with what I have created so far...

MMM Dont you just hate these days?

I dont I love them make me a better artists push me to levels far beyond what I am capable!

MUWHAHAHAHA ok sorry I am writing a production article so yeah I type alot these days my thoughts feelings etc. LoL

Wel Folks I am afriad that Jonathan might take a turn... A turn for the better I think I am done with this thread I will now move onto production thread soon...

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