Falling off the edge?

Started by PsychicHeart, Wed 17/05/2006 03:50:14

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PsychicHeart

If anyone has played Sega's Marble Madness,
you'll know that pressing too hard in direction could cause your
avatar(the ingeniously titled "Marble") over the edge into a bottomless chasm.
I was wondering if AGS uses a possible system like this?
Obviously the game couldn't be point-n-click.
Anyhoo, i'm not planning to make a game like this or anything,
i was just wondering if AGS has a hidden coding function somewhere
that is relevant to this.
Cheers,
-Fluke.
Formerly known as Flukeblake, Flukezy etc.

R4L

Well one function won't do what marble madness does, and trust me, there aren't any hidden functions. Its possible though, in fact, I think I might go try to do this. I suppose you could use regions for the falling part ( I think KQ VGA did this ) but as for the rest:

Keyboard Control: Could be mapped to the arrow keys using bernie's 8-Direction Movement module. Or you could use strazer's keyboard module. Either way the controls need to let the marble or whatever the object is move 360 degrees.

Level: Marble madness has isometric levels, if I remember correctly.

I say its highly possible in AGS.

Hammerite

personally i think that (if you could do it) you could move the mouse to maneuver the marble round, but unless there's a module for that, it'll be kinda difficult to code i guess.
i used to be indeceisive but now im not so sure!

R4L

Not necessarily Hammerite. It's not too hard to code continous movement with the mouse, but as for stopping or something, thats another story.

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