Starting a Game Company & How not to screw it up.

Started by Scummbuddy, Fri 19/05/2006 23:01:32

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Scummbuddy

I was checking out digg.com every hour like I normally do, when I saw an article entitled: How to set up your own gaming company (part 2)

Part 1 deals with production of the game,where as Part 2 deals with the buisness end of things and keeping costs down.

Within Part 2, you are linked to a previous article, and by far the most fun to read, HOW TO SCREW UP A PERFECTLY GOOD GAME COMPANY IN TEN EASY STEPS.

Enjoy the read.
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Gord10

Yay, AGS is mentioned there :)
QuoteSome other tools include: GLBasic, and excellent choice for those with programming skills; Unity is Mac-only for development, but will export Windows games; and Cube looks cool, but I haven't had a chance to tinker with it. There's also Adventure Game Studio, Coldstone, and RealBASIC out there.

I have read the article, they may be very helpful (though I knew the things told before as I read that kind of articles occasionally).
Games are art!
My horror game, Self

Huw Dawson

Nice read. It's definatly given out a few tips for a good game design inside too. Stuff like "Don't copy Blizzard" and "Too much management = too little game = too much management... etc"

At least, that's the way I read it  ;)

- Huw
Post created from the twisted mind of Huw Dawson.
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