Basic room - need suggestions

Started by Moresco, Wed 24/05/2006 05:39:52

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Moresco

This is a very basic room, I'm just starting to play around with this stuff again and I'm having a bit of trouble filling this thing in.  I know I want to add a chair and some garbage, possibly a broken window.  And yes, my art is lackluster.

So I guess, I've just been looking at it for an hour now wondering what to do next.  The doors don't mean anything, they're just there to help me size-figure things out.  Another problem I had was with the table, how does it look? How is the perspective? Is it horrible? Is it ok? Thanks for the feedback!



larger:

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Afflict

Heres the first thing, you can resize the picture with the forum codes.

[img width=y height=x]http://image url[/img]
eg



This is kewl so you dont have to upload two pics!

Have to go so cant crit now iwll do so later..

Moresco

useful trick, didn't know that one.
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seaduck

Rendering:
- the perspective is too agressive (you can see 5 walls out of 6 - your focal length is too small), also why is the right wall's surface greater than the left one, if you are directly facing the far wall?
- don't use black outlines
- put in a light source and shade accordingly
- using less colors will make your life easier

What you can put in your room:
What kind of room is it supposed to be? A basement room? Basement rooms have often irregular shapes, pillars, vaulted ceilings/uneven ceiling heights, small windows, they are full of pipes, rubble, junk (such as old furniture, boxes, crates etc.)

Khris

Quote from: seaduck on Wed 24/05/2006 10:32:27why is the right wall's surface greater than the left one, if you are directly facing the far wall?
I can answer that, it's because the "camera" isn't in the center of the room.
The perspective is correct, as far as I can tell.

But the lines shouldn't end up in the picture's corners, it looks to unnatural and constructed that way.

The left bricks are off, though. And I'd cover both their edges more, they don't look deeper than the wall.

Moresco

Quote from: seaduck on Wed 24/05/2006 10:32:27
Rendering:
- the perspective is too agressive (you can see 5 walls out of 6 - your focal length is too small), also why is the right wall's surface greater than the left one, if you are directly facing the far wall?
- don't use black outlines
- put in a light source and shade accordingly
- using less colors will make your life easier

Good suggestions for filling the room, thanks for that.

1. Different point of perspective is why the walls look that way.
2. I will add a light source, must have forgot.
3. Less colors? I like color. :)
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