SUGGESTION: Character.StopAnimating

Started by tiagocorreia, Fri 26/05/2006 17:22:33

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tiagocorreia

Hi,

I've noticed that there is a way to stop an Animate loop for objects. COuld it be possible to do the same for Characters?

I'm asking this, since I've tried several solutions for this, but I dind't managed to solve my problem.

I've an animation running like this
Animate(0, 4, eOnce, eNoBlock, eForwards)

If I try to talk with him, I must stop this animation, and run a smaller one (just 2 frames) to make a smooth transition.

I try to unlock the view, and run the animation, but then after unlock the view again, it makes the animation of walking.

My guess I think this happens because there is pending animation loop running.

Can this be implemented? Character.StopAnimating

Pumaman

Unlocking the view should stop the animation. Can you provide the script you're trying to use, perhaps we can see why it's not working.

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