My animation

Started by MadReizka, Mon 29/05/2006 19:13:56

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MadReizka

Hey all. My 6 months of hardwork is over, and the result is here for all to see (and to say "what a piece of s***).
Anywho, technique was 3D, lenght is 6½ minutes, formats are WMV and MOV.
I will not boast the animation no more, you do the math.

http://www.distantshitfilms.net/lighthouse

Im more than happy to recieve some feedback. It wont change the way that animation is, but it will improve the future projects.
I do music and visual effects:
http://www.distantshitfilms.net/personal/

fred

Impressive!  I especially like the sequence where he's about to enter the lighthouse - very effective and suspenseful (nice effect to see in animated 3d where everything is usually just a little too fast-paced) Also, the match being dropped is nice use of the medium, imo. Technically, I'm sure you're aware what's more hi and low quality respectively, so thanks for showing the result.

Ubel

Wow, I'm in awe. That was such an impressive clip! Many congratulations on finishing it and thanks for sharing it. Very inspiring work. :)

Ishmael

Impressive... Very impressive. :)

I expect to see these skills put to use in some other fields than just 3D movies..? Or well, I think I already have. ;)
I used to make games but then I took an IRC in the knee.

<Calin> Ishmael looks awesome all the time
\( Ö)/ ¬(Ö ) | Ja minähän en keskellä kirkasta päivää lähden minnekään juoksentelemaan ilman housuja.

Evil

Very nice. There were quite a few sequences that were excelent. The opening cascade, the match dropping, the gears and the final sequence were all done very well. There were a few spots that could have utilized some better camera angles, but overall it was very good.

Barbarian

#5
Excellent job. Quite professional looking. It was fun to watch.
I think one of the most "impressive" parts are when the boy approaches the lighthouse, and he looks up and it towers over him, almost "growing", and gives the feeling as if it's a very large and ominus presense. The "spiraling up" panning effect inside the lighthouse was rather good too. Well, heck, the whole movie was all good.

Though some parts of the story left me a bit "wondering", or perhaps some different reactions may have been expected: Such as, you think he would be "freaked out / surprised / scared" about the "spirit / ghost" thing. And why couldn't the old man turn on the light himself? ...as the old-man seems to suddenly appear shortly after the boy turns on the light anyways.Ã,  But then again, perhaps the old man was "testing" the boy for some purpose?Ã,  ;)

But never mind, that's just minor quibbling, as you mentioned, you were focusing more on the animation rather than the story. But still, I imagine it could be a good idea for some adventure gameÃ,  Ã, :)
Conan: "To crush your enemies, see them driven before you, and to hear the lamentation of the women!"
Mongol General: "That is good."

Blade of Rage: www.BladeOfRage.com

Slava

Your animation is good, I like very much so! It reminds me of the old myths of old haunted lighthouses.

sergiocornaga

Certainly very interesting. I enjoyed it a lot, especially the scene where the lighthouse is first activated. I thought the texture of the ground in the shot where the boards fell to the ground after being pushed off the door could use work, as it was of a low resolution and you could see a line where it joined/tiled. There's also the matter of the shiny, "deformed" characters, but I assume that's a stylistic thing and it definitely makes it look unique.

MadReizka

Holydiver. It is nice to see that you liked the animation.
I was actually a bit depressed when I finished this work because there was a lot of things that I would like to do better. But as a schoolwork, the time was an bit of a "limitter".

I'll answer to some of your posts and questions: (Spoilers below!)

Quote from: fred on Mon 29/05/2006 19:53:38
Technically, I'm sure you're aware what's more hi and low quality respectively, so thanks for showing the result.

Yeah, I have been rolling those things in my head again and again. To get better resolves to problems so I can use them in future projects.


Pablo and Ishmael: Many thanks.


Quote from: Evil on Mon 29/05/2006 21:11:37
There were a few spots that could have utilized some better camera angles...

I agree, and some shots were bit too long. Its just the basic fault you do in these kind of videoproductions, you get so bound to your material, that you dont want to put anything aside.


Quote from: Barbarian on Tue 30/05/2006 01:58:51
Though some parts of the story left me a bit "wondering", or perhaps some different reactions may have been expected: Such as, you think he would be "freaked out / surprised / scared" about the "spirit / ghost" thing. And why couldn't the old man turn on the light himself? ...as the old-man seems to suddenly appear shortly after the boy turns on the light anyways.  But then again, perhaps the old man was "testing" the boy for some purpose?  ;)

But still, I imagine it could be a good idea for some adventure game   :)
Yes, "testing" of loyalty mayby?
I dunno, but the point was that the ghost could not touch any things that are not organic, like the lightswitch. So he sends the boy to do it, and at the sametime, protects him for any of the dangers that lurk in the shadows of the lighthouse.

And for the game... we'll see. :)


Quote from: Slava on Tue 30/05/2006 02:23:51
Your animation is good, I like very much so! It reminds me of the old myths of old haunted lighthouses.

Thanks, that means that the atmosphere has worked at least a little.


Quote from: SergioCornaga on Tue 30/05/2006 07:26:28
Certainly very interesting. I enjoyed it a lot, especially the scene where the lighthouse is first activated. I thought the texture of the ground in the shot where the boards fell to the ground after being pushed off the door could use work, as it was of a low resolution and you could see a line where it joined/tiled. There's also the matter of the shiny, "deformed" characters, but I assume that's a stylistic thing and it definitely makes it look unique.
The characters were actually never ment be looking like a FPS game character, little style is allways good imho.
Anywho, yes the texture in that shot was awfull. And the problem was that the ground plane which had that texture was bit too large, and it didint come to my mind to replace that plane to the closeup since the texture was thousandmillionhunders pixels long, wide, deep and k. :)


Many thanks for the comments. Definitely saved my morning. Feel free to ask any questions and to send more comments. Im more than happy to answer.
I do music and visual effects:
http://www.distantshitfilms.net/personal/

Paper Carnival

VERY nice, I like it! It feels like a Tomb Raider movie clip (the games, not the awful movies). Your techniques are very similar and I could bet you were inspired by it. Also, the music is totally suitable for the atmosphere.

Keep up the good work!

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