Using sprites, etc. over PlayVideo

Started by pcj, Wed 12/07/2006 15:58:36

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pcj

I've been trying to get http://www.sqvsb.com/upload/mallardconsole.v3.jpg to work in AGS.  I need to use that room background with a moving space scene where the "green screen" is.  I've been told to make the picture a sprite and play it over the video, but that doesn't work because PlayVideo pauses the game (and of course, I need movement in the foreground, as well).  Naturally, using a simple animated background won't work either, because that'd be 5 frames max.

Is there any way, short of getting http://www.adventuregamestudio.co.uk/tracker.php?action=detail&id=411 implemented, to do this?
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Kweepa

How many frames is the animation? You could RawDrawImage the frames onto the background if it's around 30 (or less) frames.

Alternatively, if it's stars flying past rather than animation frames perhaps you could render them yourself using RawDrawLine functions.

If it's ships manoeuvring in a dock, perhaps the Character3d plugin would help.
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pcj

Well, it'd be a few seconds of video.  So, a bit more than 30 frames, yep.

And the RawDrawLine idea won't work too well, since I need a planet and a couple of other things in there (it's not moving at light speed).
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Kweepa

It might still be possible to composite the animation in scripting with RawDraw commands, unless its a loop of a planet rotating.

Is it organic?
Is it larger than a house?
Would I see it every day?
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pcj

Hmm, it might be worth a shot, the problem is that I already have an exterior shot rendered, and need to match it up as well as possible (considering it's just looking through a window at it).

The planet is larger than a house, but isn't organic, and you wouldn't see it every day (though there is that exterior shot seen immediately before).  Then there's the stars and also maybe a couple of missiles (which are none of those).  And then, of course, the volumetric flames coming out of the ends of the missiles aren't either...  :-\
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