What are your favorite/most hated Adventure Game Puzzles

Started by rtf, Sat 24/07/2004 21:30:13

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=The=Brat=

The puzzle in apprentice 1 when you have to make cheese by putting something in the donkeys pack or something, it was like impossible.

ace monkey

i hated the puzzle in Sam and Max when your in the tunnel of love. it took me ages to figure out what i had to do. Great game though, cant wait for the sequel  :P if they actually finish it this time  >:(

iPwnzorz

MI2 Bone Tunnels
Broken Sword 2 Myan wheels is the worst for me, 3 days to do!
BS2 Boar - It was 3 years until I figured out that part...
MI1 Toll Troll (I have my reasons)
MI1 Buying a ship off Stan
BS1 Montfaucon
BS1 Revist to villa de Vasconcellos

nulluser

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SmootH

I hated that one puzzle in Full Throttle:

Spoiler

Where you had to break off the little pips from the road to get those mole people to ride off the cliff.  God that took me a while to figure out.
[close]

Also, I hated then I loved the spit thing in MI2

There is nothing, NOTHING ointment can't cure!

Robbie

I'll agree that the most annoying puzzles are the arbitrary ones, where there's no good reason even to try whatever it is they want you to do.

I only played the demo version of "Gobliiins", but nearly threw the disk across the room at one point. There's a ferocious guard dog you have to get past, and you have a sausage. Give the sausage to the dog? No, that's too easy. You have to find a hole in the ground, stick the sausage in the hole, and then the dog goes over and eats it.

A similar sort of annoyance is when you could logically do something several different ways, but only one way is allowed. Especially if it's not the most obvious way. (For instance, you can't cut string with scissors, only with a knife.) Or games in which you can do something in one place but not in another, for no logical reason.

The most satisfying puzzles for me are the ones that are SO obvious in retrospect, because everything was there in front of your face but you couldn't see it. When it all clicks, that's a great feeling!

I still remember fondly some of the very old Scott Adams text adventures, which I played on the TI 99. One puzzle that has stuck with me:
PUSH DOOR... "The door won't open. There seems to be something blocking it on the other side." Solution? PUSH HARD.
"You are amusing, in a 'what the hell is wrong with you' sort of way."
--Jaheira, Baldur's Gate

nulluser

#146
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Erenan

Quote from: TheVintageDemon on Tue 30/01/2007 16:53:57
My favourite puzzle game/s is the John Defoe quadriligy...because the puzzles in there are so foodling awesome...But anyway, there are awesome!!

Quote from: TheVintageDemon on Wed 14/02/2007 16:33:45
Hmm, probably in 5DAS where you have to wave a salt-covered teddy around the place like a fairy. That was pretty dumb.

??? MPD? ???
The Bunker

nulluser

#148
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Rosie

My favorite games are those made by the famous Wretched.

But alas, he no longer makes anymore for ags and has gone on to other areas in the hi-tech world. 

What better games than Bogs, Crave, Slug Princess, Where's my Hat Ma? ETC, ETC
Now there was a time when I got excited to sign on to AGS and see what he had to offer.  Those days are gone...... I have not played a good game in so long a time that AGS has become a secondary place to go unfortunately.   

I miss the community of the hints and tips and all working together to solve those hard puzzles. 

We do need more challenging sophisticated games here. 

Akatosh

The puzzle I hate much... well, it's in one of my very own games. KoffeeKrisis, the one in the library. You have to enter a sequence of 18 runes, with three runes being available. You get a total of four hints, where 1.5 of them are red herrings.

No-one figured it out until I was able to extract the solution from the source code...  :=

Wogoat

King's Quest 2: PUT BRIDLE ON SNAKE

How the heck were you supposed to know to do this?
I only tried it because I thought it may lead to a funny death.

Seriously, were there any hints to this?
------------------------------------
It's Gravy!

zewb

The worst adventure game puzzle for me was in Police Quest 2. You had to sight in your gun before you went off to find the bad guy, or else you would be up shit creek when the time came to blow him away.

But what really made me angry was that about halfway through the game your gun magically becomes unsighted again behind your back, but the game doesn't tell you that. So you end up getting on a jet to fly to some other city and when the stereotypical Arab terrorists show up to ruin everyone's day, you end up getting killed because your gun will miss and there's no way to go back and sight it in correctly.

I'll never forgive Sierra for that one.

Amby

Favs:

"Take Fork" when presented with a 'fork in the road' in the text-only "Madventure"

The babel-fish puzzle in HHGTTG


RichClairemont

Most hated puzzle in the history of adventure gaming is strip liar's dice from larry 7...hate it hate it hate it!!
Most difficult puzzle for me was arresting the drunk driver in pq1...maybe it's just because I was young, but it took me forever to realize that I had to administer the field sobriety test  ;)

spann

That old favourite from BS2 - The Mayan wheels
7 Days A Skeptic - Incapacitating the possessed captain


These are both my least and most favourite puzzles, due to the sheer frustration they caused in trying to solving them, and the sheer joy caused by actually working out the damned things.

Incidentally, My favourite adventure games are the BS series (although I'm yet to play 4) and the Trilby series. Oh, and MI3.
Coz Spann Says So.

Tartalo

I love logical puzzles with appropriate hints, see Myst for a lot of examples. They don't need to be so complicated I just played Reactor 09 and found most of the puzzles quite easy but interesting too.

I don't like:

- Highly time depending puzzles in the middle of an not time depending game, the worst thing is that usually controls of the game are not suitable for a time depending action.  One example: When the bad guy is chasing you in 7 days a stranger, without this the game would be much better in my opinion. When I want fast action I play shooters.

- Absurdities unless they are funny. I liked Monkey Island's sick puzzles, but insulted the authors of Kyrandia 2 when I read in the walkthrough that the only way to win to the Octopus was dropping the lucky thing to the floor. It gives me luck if it's on the floor but not if I have it in my pocket? Absurd.

- When it's obvious that you have solved the puzzle but you still need to keep with a repetitive task. One example: Kyrandia 2, when you need to "repair" the rainbow. (In fact I abandoned this game there, my patience has limits)

zeblin

Quote from: Amby on Mon 26/02/2007 02:46:45
Favs:

"Take Fork" when presented with a 'fork in the road' in the text-only "Madventure"

The babel-fish puzzle in HHGTTG


Wait, there's a game for Hitchhiker?  Is it an AGS game or a real game... I need to find it.

Anyway, I hate games that require a pixel hunt...  Sorry Kinanev... Cosmos Quest looks great, but all the pixel hunts drove me nuts.  A puzzle should be about thinking how to make things happen, not moving the mouse around until you find a knob or lever.

I loved Space Quest five when you had to bust the engineer out of jail with that little creature and cause a distraction with the sea monkey thingies.

larino87

My absolute hated puzzles were almost all of them in Sherlock Holmes and the Mystery of the Mummy. I mean, even with help from my dad who's a teacher, and my brother who's basically smarter than me, I needed a walkthrough. They should say that you cant beat it yourself without at least some knowledge of Egypt. And I hate using a walkthrough, it just kills the fun for me. However, my favorite puzzles are in the Nancy Drew games (I count that as adventure) I don't remember a particular one because I have almost all the games but they're pretty easy and just challenging enough to make the game time lengthier yet I don't have to use a walkthrough. Oh, and how can I forget the Insult Swordfighting "puzzles" from Monkey Island, gotta love those. ;D
Now I'm your queen... bow down to my queenly queenliness
                  --Libby Folfax

radiowaves

#159
I don't know if I have any favorite puzzles, I always somehow remember the bad ones...

Anyway, almost all the puzzles from "Sherlock Holmes: Mystery of the Mummy" were so difficult I had to complete the whole game using FAQ. Lots of pixel hunting and number matching - odd maths that actually is a bit illogical according to the story. But then again, it was a hardcore detective game, so I better not be too harsh.

Lol, larino87, what a coincidence, I just red your post after I posted mine  ;D
I am just a shallow stereotype, so you should take into consideration that my opinion has no great value to you.

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