Good Response

Started by Candle, Tue 26/09/2006 01:14:20

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Candle

Whats some good Response to use in a game.
Need some for my game so it's not so boring.
And instead of txt use voice?

Squinky


Candle

Things like objects stuff like that.

Squinky

I always made games that were attempting to be humorous, so I would try and put something I found funny in the description. I typically would make it up on the fly though.

Erenan

"Nice [noun]."

Seriously, though, I suggest that you try to put yourself in the character's shoes and imagine what he or she would think and say when looking at different objects. Instead of saying, "It's a wall," say something like, "Hmmm... This wall seems to be falling apart with age." Give responses that further the storyline and give clues to the solutions of puzzles.
The Bunker

Candle

Thank you for the help. will help me a lot.

Phemar

"I don't really want to do that."
"That wouldn't shed any light on things."
"I don't think I'll use the [item] on [hotspot]."
"That's not on fire."
"My scythe, I like to keep it next to where my heart used to be."

SSH

[pimp]
Also, use my MultiResponse module so that its very easy for repeateded examiniong to give further information
[/pimp]
12

m0ds

Candle, please try & be a little more specific. What kind of responses? Erenan gives a good suggestion, but if you're trying to fill up less important space you could always use the following - short, sweet, and allows the player to just carry on moving!

For example, talking to a block of ice:

"No!"
"No way!"
"I don't want to!"
"Tomfoolery!"

CMonkey

I take it you want some generic responses in the vain of "I can't do that"

How bout...
"I can't [action] the [object]"
"I don't wanna [action] the [object]"
"There's no need to [action] the [object]"
"I don't know how to [action] the [object]"
"You can't [action] the [object] in this game!"
"There's no way i can [action] the [object]!"

And for inventory:
"These things don't go"
"I can't use [inv1] in this way"
"The [inv1] and the [inv/hotspot2] do not work together"
"Using [inv1] and [inv/hotspot2] is not going to happen"


Of course replace 'action' with, "interact with", "look at", "talk to" etc, and [object] with "door", "worlds smallest gorilla", "mouldy fairy cake", "chipmonks dancing the tango" etc...

Of course I would recommend at least having a response for every "look at" command. But using inventory and inventory can just be "these things don't go", or "The [inv1] and [inv2] don't go together". The shorter the better, since the user might at some stage try all inventory items against all inventory items.

Hope this helps
Andrew

SSH

It is important to have those generic ones in your unhandled_event just in case you miss some interaction by accident. Some generic rubbish still looks better than no response at all. However, do try and fill in all those gaps.

This is much easier to do in comic games, where you can make some joke about most objects, but serious responses are much much harder to do, and tend to be longer.
12

Shane 'ProgZmax' Stevens

Quote"You can't [action] the [object] in this game!"

This breaks the fourth wall.  I hate games that do this unless they are expressly comical.


Also, Erenan's advice for you to think like the character is excellent.  Make the character a unique entity with his/her own likes/dislikes and attitude and then tailor their responses based on these traits.  Is the person kind hearted and gentle?  Perhaps most of their responses will be optimistic and sweet.  If the person is a sadistic killer, however, you'd expect their view of the world to be twisted.

Candle

Thank you , all great stuff and going to help me out.

InCreator

#13
Be creative.

for example,

use brick on car

"I shouldn't do that. This car belongs to mr. Rogers, who is very depressed man. If I'd ruin his car, he'll be really angry next day. This leads to conflict with his boss, and he'll be fired. His wife dumps him after hearing what happened and mr. Rogers tries to kill himself by speeding in the midtown. Unfortunately, president of <insert country name here>'s motorcade will pass the city at same time, and even worse is that mr. Rogers will hit his limo. Causing such accident within our country borders will totally spoil our relationships with <same country> and its allies, which will result in nuclear war, and eventually in WW3.
So, in conclusion, not using brick on this car will make me the saviour of planet Earth and humankind. Try something else!"

;D
(Just joking)

G

Quote from: InCreator on Tue 26/09/2006 21:36:41
use brick on car

"I shouldn't do that. This car belongs to mr. Rogers, who is very depressed man. If I'd ruin his car, he'll be really angry next day. This leads to conflict with his boss, and he'll be fired. His wife dumps him after hearing what happened and mr. Rogers tries to kill himself by speeding in the midtown. Unfortunately, president of <insert country name here>'s motorcade will pass the city at same time, and even worse is that mr. Rogers will hit his limo. Causing such accident on our country will totally spoil our relationships with <same country> and its allies, which will result in nuclear war, and eventually in WW3.
So, I in conclusion, not using brick on this car will make me the saviour of planet Earth and humankind. Try something else!"


Preeeeeeety cool indeed. Thinking seriously about that option...

ManicMatt

use brick on InCreator

;D

alimpo83

Some ideas on item usage:

"I'm not that desperate."
"It would be a good idea, providingÃ,  that [item] didn't look so good where it is right now."
"Despair leads all adventure game players to try absurd things."
"That's a jolly good idea!(NOT)."


LIMPO ARTS

Ha Ha I am OK

Here are some ideas for using items on something.

"uhh.... is that legal?"
"I think that would be painful"
"How would that even work?"
"Uhh... not now.  My leg still hurts"
"If my mother saw me doing that..."
"If anyone saw me doing that..."
"I would...but....no"
"NO....just...no"

For talking to inanimate objects.

"my phyciatrist says not to do that anymore"
"do you even know WHAT you're asking me to do?"
"For the sake of sanity....no"
"Uhh....is that legal?"

For looking at stuff.

"It's a(n) [object]"
"It's me [object]"
"It's not me [object]"
"It's a(n) [object] in me [other object]"
"It is a well-crafted [object]"
"It's a somewhat painfull-looking [object]"
"[adjective]...isn't it?"
"uhh....is that legal?"

Hope this helps.
I am better than OK, I am Great http://www.freewebs.com/666to777/

Helm

I like how it's breaking the fourth wall to be talking about how it's a game, in the game, but nobody seems to mind that a person is talking out-loud to nobody in particular about random items his gaze is travelling over and debating the relative merits of using bricks on them.
WINTERKILL

ManicMatt

You mean, you don't do that Helm?

Yesterday's 7up can. It has some drink left in it.

drink 7up

Well.. I am thirsty.. *glug glug*

We could also discuss how people manage to fit ladders and buckets in their pockets.

Also:

Ah the old games where you'd collect floppy disks and joysticks for points. That sucked.

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