New non-AGS game: Darkside Adventures

Started by Bernie, Sun 26/11/2006 06:38:25

Previous topic - Next topic

Bernie

While working on Reactor 09, I took a longer break to make another freeware game. The whole point of this thread is to get it out into the world and maybe get a few opinions and whatnot.

AGwaK2: Darkside Adventures can be downloaded HERE (15 MB, 7z SFX archive).

Screenshots:


AGwaK2: DA is a platformer inspired by Super Mario Bros. 2 and the mario franchise in general. I tried to make it look and play like a SNES game. The game features a world map, new moves to learn, quite a few bosses, items to pick up and throw, 4 secret levels to find and more.

Sean Cameron made the soundtrack for this game. (Thanks, Sean!)

If you're into old-school platformers, this might interest you. Feel free to criticise the game or post suggestions, I'd love to hear them.

Rui 'Trovatore' Pires

Heh, just looking at the screenie reminds me of Kitty.
Reach for the moon. Even if you miss, you'll land among the stars.

Kneel. Now.

Never throw chicken at a Leprechaun.

Buckethead

Looks interesting! Will check it later.

Nikolas

#3
Ok. For the record kitty IS the first game my son, Dimitris ever played! so there! A great little game kitty was.

Downloading now to check out the new game. Thank you Bernie

EDIT: Haha! My kid loves it as well! So do I ;) It does remind me of kitty, but it's really cute and funny, and well (as it appears) built on th esame engine? I just happened to love platformers (as well as adventures and rpgs), but also your quality in game making.

Great stuff Bernie!

sergiocornaga

Your games give me such Joy, Bernie. I guess that's why they call you the "Pixel of the west."

Bernie

Thanks! Haha, 'Pixel of the West'? That's funny.

Nikolas: The engine is the same, only with some additional code. The game was made with Clickteam's Multimedia Fusion 2. The Kitty engine was very reliable, so I like to re-use it for new projects. Happy to hear your son likes the games! :D

A warning, though: The game makes frequent use of the word 'damn', which apparently seems to be more of a bad word than I had thought. Well, damn!

Esseb


DoorKnobHandle

Yep, your game is great, Bernie. I enjoyed Kitty but this is way better, in my opinion, although it takes a little bit to get used to the controls! I love it although I'm stuck!

Mordalles

glad to see it finished, bernie. also stuck.  ;D
Spoiler
i am suppose to go back to 1.1, but now that i am back there, i don't know where to go. could somebody please help!
[close]

creator of Duty and Beyond

TheJBurger

Nice game BernieÃ,  :), I loved your other game kitty and was excited to play this one.

The throwing controls are a little frustrating to me, but I tried to get around it. Also, I keep dying and have to restart at the beginning of each level over and over. I must suck at platformers.Ã,  :o

I'm still playing it, so I might post more later.

Mordalles:
Spoiler
I was stuck here for a while too. On 1-1, go to the room that has a locked door and a key to the left. You have to make a running jump (which makes you jump higher) onto the right ledge, then get the bomb and drop it on the blue square to get the key.
[close]

Vince Twelve

Awesome stuff, Bernie!  I loved Kitty and I'm loving this.  The only thing that annoys me is trying to control it with the keyboard.  I need to invest in a game pad or something.

Excellent job, AGAIN! Congratulations!

Shane 'ProgZmax' Stevens

Oh no, I crashed it ;o

Spoiler

double deaths are bad!
http://members.cox.net/progzmax/doubledeath.gif
It won't let me continue through the dialog since the controls are frozen at death ;(
[close]

Nice work, Bernie.  You've managed to capture all that was frustrating and good about old platformers!


Bernie

Thanks for the feedback! I tried to make a game I'd like to play and it looks like some hate it and some like it. Interesting indeed!

ProgZmax: Oh noes! :D Looks like a case of very bad timing - dialogue trigger and dying trigger at the same time. I tried to fix that one, but it still happens sometimes. You got pretty far already!

Vince: Thanks! Yeah, a gamepad could help, but I seem more content with keyboard controls, myself. I play so many games with the keyboard that I'm totally used to it and forget about those who may not be that used to it.

TheJBurger: The game is pretty hard overall. I doubt you suck at platformers! :D

dkh/Mordalles: Feel free to ask for hints if you're stuck. I'll answer them as soon as I can.

buloght: Thanks! :D

Mordalles

Spoiler
where do i have to go in the lake 3-1?  ;D i can see the opening on the right side, bu can't reach it.
[close]

creator of Duty and Beyond

Bernie

Mordalles:
Spoiler
Swim to the bottom of the lake. Something's chained to the ground. I'm sure we can do something about that, right? :D
[close]

Nikolas

Just wanted to say that I'm in the...Nothing right now!

Brilliant game Bernnie!


TheJBurger

Just finished the game. It was good, yet hard. Congrats on a job well done.Ã,  :D
Spoiler
The wind-sequence towards the end might be one of the most frustrating sequences I've played in a while.Ã,  :=
[close]

Also, does collecting the big gems have any effect? I collected quite a few, not all of them, and it never seemed to help me in any way.
I myself was kind of hoping for more moves, but it was still good.Ã,  :)

Bernie

The gems can help you getting into a special secret level (85% completion required), and you can get one more heart powerup. Finishing that secret level gives you a slightly different ending.

Thanks for playing my game! :D

SMF spam blocked by CleanTalk