Mockba BG

Started by JpGames, Fri 13/04/2007 17:31:19

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JpGames

Bigger castle



Akatosh

It makes my eyes hurt. Seriously, do you have to use that alternating-light-color-dark-color-pixel-drawing-style? Also, adding stuff may be a good idea. It seems way too empty right now.

/EDIT: Typo fixed.

Babar

Hahahahahha....I like it! Alot. Of course, as you say, you need to fill it in. Trees would be a good idea. Maybe a moat. And some farming land?

Is there going to be a huge army advancing on the castle? Roger seems a little large for it.

It has much potential.
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Nacho

One week? Have you done the dithering pixel by pixel? (Dithering, I mean, the green, black,green, black pixel grid) Seriously, there are some tricks to do that so much faster.

So, I am assuming that you made this pixel by pixel, with a "basic painting program" like MS-paint... If any of the two statements are false, forget what I am going to say:

My advises, better that criticising the background per se, are to get a better paint program (PSP, PROMOTION 4.5 or PS) and learn to use the tricks to improve your speed. I don't  mean working like a PS guru, like Helm (who knows all the shortcuts, and seeing him painting is like seeing a good on-line player playing an arcade) but just some of the basic "tecniques".

Cheers.
Are you guys ready? Let' s roll!

Moresco

Yah I'm thinking you just need to get something other than paint...but whatever I did this out of boredom and to give you some ideas.



Trees, bushes, bridge, river, mountains, sky...whatever.  Anything to keep it from being boring.  Obviously this won't really work as anything with the sizes of your guy/castle etc, but fix those up and pick a viewpoint and you're set!
::: Mastodon :::

Akatosh

The dithering still hurts my eyes.

zabnat

The castle looks rather small for the picture. I mean if it's the only functioning part of the background then it could be more dominant. Make it larger and perhaps more complex in design.

Quote from: Akatosh on Sat 14/04/2007 10:15:58
The dithering still hurts my eyes.

Do you have one of those monitors that flickers when they encounter dithering. I mean I didn't even notice the dithering on the green without zooming in :) Maybe I just have a blurry monitor. Free antialias ;)

Moresco

Quote from: zabnat on Sat 14/04/2007 10:29:10
Do you have one of those monitors that flickers when they encounter dithering. I mean I didn't even notice the dithering on the green without zooming in :) Maybe I just have a blurry monitor. Free antialias ;)

I second that.
::: Mastodon :::

JpGames

I updated the first post drawing a bigger castle.

markbilly

Quote from: JpGames on Sat 14/04/2007 20:59:13
I updated the first post drawing a bigger castle.

Windows? Arrow slits? Flags?

All these additions would improve it greatly.
 

Moresco

I dunno, the castle is bigger sure...but hmm.  Maybe that could just be a leg of the castle, like a barracks or castle house or something.   Nice moat and bridge. :p  Just keep at it, you'll get it figured out.
::: Mastodon :::

JpGames

After 5 hours working on it



I like the castle, but im not happy with how looks the ground. I dont have ideas to make it looks better, not just how it looks now.

I outlined the first two trees. Im not sure if it looks fine, but i like it. Any idea about it?

Thanks

JpGames

Steel Drummer

It took 5 hours to draw those trees? I could draw that kind of tree in less than 20 minutes. If you're going to leave the trees the way they are (though I think you shouldn't, as they are very crude looking), outline and shade them.
I'm composing the music for this game:



JpGames

Not only the trees, if you look carefully i added a lot of other things.

I dont like the trees neither, but i dont have best ideas to make them look better.

JpGames

Medical Waste

Okay, you've got to get something other then mspaint to work on your backgrounds, because adding some blobs for trees and a couple identical flags and a few windows should not take you five hours. You're working very inefficiently.

As for the ideas for the ground, if you are stuck on what to do, then look up some references images on Google Image Search or something for ideas. I do that all the time. I'm not sure what you're after, only you know in your mind how you want this background to look since it is your game, however, I'm sure there has never been a flat, bright green field before.
THE PATIENTS ARE REVOLTING

JpGames

I have corel photo paint select edition, but maybe im silly, or i cant dran a single line with it. I tried everything and i just can draw bold lines (3 pixels width). I saw the tutorial, but it dont said nothing abuot single lines. How i can draw a BGs without single lines?

Anyway, MSpaint is ok to begin; im just learning.

ABout the ground, yes, it look not much real. I saw the KQ1 Bgs to take some ideas and i will try now.

Thanks

JpGames

Moresco

Well, backgrounds are actually drawn with more than one size brush.  Other tools are useful as well, like the fill (paintbucket) tool, eraser, burn tool, dodge tool, etc.  Even smudge is ok once in a while lolz.

The paintover I did took me 12 minutes.  I'm curious, are you clicking a pixel at a time? In most programs, and honestly I don't use MSPaint so I don't know...but you can usually just hold down the button and move the mouse around to draw many pixels at a time.

Another thing to speed things up is to get a program with layers.  Because then you could make a base tree, copy it over many times, and edit them individually later on if you desired on their own layers.  This way you won't have to keep drawing those trees for five hours :p

I know nothing of Corel Photo Paint Select Edition? Maybe someone else will help you out with that.   Usually though, you can just click the brush menu of sorts and change the slider or size of brush from 3 to 1.  Good luck.


::: Mastodon :::

markbilly

The trees need to get smaller the nearer the top of the screen, they get. To be consistent with the perspective of the castle. I'm surprised no one has pointed this out yet...
 

Moresco

Quote from: markbilly on Sun 15/04/2007 16:24:31
The trees need to get smaller the nearer the top of the screen, they get. To be consistent with the perspective of the castle. I'm surprised no one has pointed this out yet...

He originally mentioned something about making an RPG, if I'm not mistaken.  Most classically styled overhead RPGs don't seem to account for that.
::: Mastodon :::

Akatosh

And the dithering still hurts my eyes. Do I need to continue pointing that out or shall I just plain say "FOR HEAVENS SAKE, REMOVE IT!"?

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