Stuck with Version 2.2 scripting problems

Started by bspeers, Mon 25/06/2007 18:39:21

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bspeers

Hi all,

My schooling is almost done, so I'm back trying to finally finish Edge of Reality.

Problem is, I've been stuck on the same 3 problem for what feels like years.

Firstly, I have a room with 2 elevators I want the player to be able to summon at will and walk in at will (rather than automatically forcing the player to step into the booth as soon as she hits the button).  The elevators never seem to work, but it's a complicated problem involving one door being animated and one being done with objects and I can't seem to crack it.

The second problem is a small one.  I have a mask Mika puts on, but after she takes it off, there's always a flash of it on again before she goes back to her normal walkcycle, and I swear I've tried everything to get rid of that frame.

Finally, there's a puzzle I'm almost ready to give up on altogether.  I want to drop a stone down an open hole and then trigger a switch in a cutscene based on how many rocks you drop down and which hole you drop them down.  For some reason I can't cause anything at all to happen in my puzzle room (and no it isn't a room # higher than 200 or whatever).

There's one other bug that I can't seem to fix, but I think that one may be literally impossible.

If anyone out there has Ver 2.2 chops and some patience, I would LOVE some help.  I want to make some progress on this damn thing, after all.

Edit by strazer (Use the "Modify" button!):
Okay I will!

Edit: And just to clarify, I'm hoping to either send you the scripts in question for your analysis or the whole game if need be.  Your prize is my eternal gratitude and credit in the longest RON game ever made.

Oh yes, and as I've stated before, I can't upgrade because of a few scripting "tricks" I'm using and some graphical scripts.
I also really liked my old signature.

Pumaman

Heh, version 2.2 ... I hate to say it, but that's 6 years old now, and even I can't remember how it works!

bspeers

You do everything by a detatched crank that puts holes in a wooden punchcard.
I also really liked my old signature.

monkey0506

I imagine AGS 2.2 scripting looked something like this:

Code: ags
.model small
.stack
.data
message   db "Hello world, I'm learning Assembly !!!", "$"

.code

main   proc
   mov   ax,seg message
   mov   ds,ax

   mov   ah,09
   lea   dx,message
   int   21h

   mov   ax,4c00h
   int   21h
main   endp
end main


:P

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