GUI for C+C

Started by , Sat 14/07/2007 17:16:52

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Ghost

I have finally made that frikkin' GUI of mine a complete set. It now replaces all of the default AGS windows, it is graphically okay, and it has some added niceties I'm rather proud of. What I'd like to know, what do you think? Are the action icons easy to recognise? Does the GUI blend into the game? And what do you think about that special "Game Settings" window? Option overkill, or did I leave something out?

Fire me up!


Shot at 2007-07-14

FIRST - my glorious SCUMM GUI with Examine, Get, Use, Talk to, Scare, Score Panel and inventory window. There are no scroll bars yet, they pop up only if the window contains enough items to scroll. Top of screen shows the system menu- this one appears when the player touches the screen top. Buttons are Save, Load, Options, Game Info, AGS info, Quit.

SECOND- save and load GUI. Games are stored as polaroid photos. Savegames can be named.

THIRD - the GOOEY System butler, allowing you to alter several game settings. I added a Gamma Slider after seeing a thread by Rui Pires.


Babar

Get and Use are somewhat confusing. Also, the abbreviation of "number" would be "no.", I think.

Aside from that, I don't see anything wrong. It seems to blend well with the game. Admittedly, sliders for speech colour seem a bit overkill. Perhaps just a group of colours to choose from? Maybe the "Game" and "AGS" info can be combined?
The ultimate Professional Amateur

Now, with his very own game: Alien Time Zone

CodeJunkie

Screen 1: I agree with Babar that 'Get' and 'Use' are hard to recognise, and that AGS and info should be combined.  Otherwise though it looks like a very nice, fun to use GUI.

Screen 2: Saved game screen is fine, nothing to criticise myself.

Screen 3: I like the font and the styles, but the options get lost in the background.  I'd suggest greying out the background (or tinting it with any colour) to take away its focus.  Also, just to be nitpicky, option's should be options.

ALPHATT

I don't no what is your problem with the use and get icons. If I take a look at the little mechenical mouse is I know that it is the use key what not to understand??
For the backback with the arrow.. well its relly a bit confusing(I thought it's a weird wallet for the first time) but the arrow makes it clear that it's the get button.

Tell me if I'm wrong. 
/sig

Khris

Just one little thing: Add a label displaying the selected speech color.
The Rest seems fine/has been mentioned.

Redwall

Wtcq: You're wrong. About the point of the posts you are countering.

I agree about get/use (moreso get than use) and the options page background. Additionally, if the quit icon (obscured by the cursor in the screen) is just (as it appears to be) an XP-style x-in-a-red-box tilted into the background slightly, I'd suggest a change for that as well.
aka Nur-ab-sal

"Fixed is not unbroken."

Ghost

#6
Quote from: Babar on Sat 14/07/2007 17:40:50
Admittedly, sliders for speech colour seem a bit overkill. Perhaps just a group of colours to choose from?

No, not really. I had done this, and all my playtesters said that they liked the idea to pick a colour, but would then like to pick ANY colour. This setting alters the main char's speech colour and the scumm text and score label. I was also very happy to see how easy it was to implement, and thus left it at that.

Also, I wanted to have an additional button for Game Info and AGS because both Display windows are almost fullsize. And AGS should really be mentioned seperately.  ;)

Quote from: KhrisMUC on Sat 14/07/2007 20:53:22
Just one little thing: Add a label displaying the selected speech color.

The selected speech colour is reflected in all three slider labels. In my pic, the speech colour is orange. Dragging any slider instantly changes this colour.

Quote from: Redwall on Sat 14/07/2007 20:57:27
Additionally, if the quit icon (obscured by the cursor in the screen) is just (as it appears to be) an XP-style x-in-a-red-box tilted into the background slightly, I'd suggest a change for that as well.

You're right, I actually forgot to replace that graphic. The button will be the same as in the save/load gui. Thanks for pointing it out!

Quote from: SimB on Sat 14/07/2007 19:51:52
I'd suggest greying out the background (or tinting it with any colour) to take away its focus.  Also, just to be nitpicky, option's should be options.

About the background: Agreed, and a nice tip. I'll look into it. But is meant to be option's as in "click the button of an option", thus option's. Not plural.

The "get" icon uses a pant pocket- If you watch the character sprite you will see the same pocket on her leg. I agree that it could be better, though. The "use" really seemed obvious to me; any suggestions? I'd like it to be a toy.

Thanks for the feedback, keep it coming!

Iced Cola

How about "click option buttons to restore defaults"?

Maybe an open pocket with the arrow pointing into it for get?

markbilly

Click the desired option's button to restore its default?

All good I reckon, I'm really impressed. Greying out the background for the options page would be cool, but I don't think it is essential.
 

Tom S. Fox

The idea for the pick up icon is not bad, but it isn't drawn very clerly.
Here is my suggestion:

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