Suggestion: Pixel offset for tiled import

Started by InCreator, Sun 02/09/2007 16:49:43

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InCreator

Not sure if it's suggested yet, but variable X and Y pixel offset for tiled sprite import would be nice.
Simply because it's really hard to draw tile/sprite -sheets without visible border on each frame and it would be helpful to have custom offset to "jump" over borders.

Because if the sprites are drawn as AGS suggests - without any separation, it's hell of a math to determine how big should the import drag-box be and even worse to edit the sheet later. Atleast my sprite sheets, especially animations, are never "finally done" before I test them in AGS and usually, I have to fix the sprites here and there, import again, etc. Custom offset could easen things alot.

Until then, I'm using Game Maker (It has near-perfect system for this, with both cell and pixel separations) to extract sprites from sheet and copy-paste them over to AGS... But seeing this really useful, I think that AGS deserves better sheet handling too.

MrColossal

why not just use GIF or FLC and copy paste over any frames that need correcting?

to use AGS's current system lay your sprite sheet out in a 1 row line, add a pixel row on the bottom and draw a line that length of the frame

OOOOOOOOO

then you can draw the import box correctly and drag it over for import.

Or you can do this with a multi-row image
_
|OOOOO
OOOOO
OOOOO

do I make sense without having to upload a picture?
"This must be a good time to live in, since Eric bothers to stay here at all"-CJ also: ACHTUNG FRANZ!

Pumaman

So basically you'd want to have like a 1-pixel border between each tile so that it's easier to manage? It sounds like a reasonable request.

Khris

I use the paint program's customizable grid to arrange my sprites on the sheet.
Zing - problem solved.

InCreator

#4
QuoteSo basically you'd want to have like a 1-pixel border between each tile so that it's easier to manage? It sounds like a reasonable request.

That's what I thought of, yes.

It can be worked around, and it isn't that big hassle, but such addition would contribute for AGS being more user friendly. Of course, I don't know much about specifics and it would be a shame to waste CJ-s precious time on such thing, especially if it takes many programming hours or something. So, just a suggestion.

QuoteIt's hell of a math to determine how big should the import drag-box be and even worse to edit the sheet later.

I quote myself: sorry for being so stupid  :o
if I have frames imported, I don't have to edit sheet, but simply copy-paste frame from ags to paint program to edit and back. I simply didn't think of it  ???

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