No character movment? (SOLVED)

Started by Neutrino-pop, Tue 11/09/2007 05:25:13

Previous topic - Next topic

Neutrino-pop

Alright I looked and looked and I can't find why the character won't move anywhere. Am I getting ahead of myself here? In the images attached the character is just a simple blue light and the cursor is clicking away. I would expect the character to move to where the clicking was am I skipping over something? I set up the walkable mask not sure whats left? any guidance would be great.



Also to clarify so far all I have set up is room1 being a title screen. There is an object that is the start button. And the player is hidden in this room. When the start button is clicked its action it go to room 2. This image is room 2. The player (or at least the assigned sprite) is drawing in a place which I havent determined anywhere cause I dont know how to do that yet. But it draws. I would expect it to just move to where I click is that not the case?

Gilbert

Well, from your image it seems that you're painting on a hotspot area instead of a walkable area (it's quite difficult to read, but anyway...). Make sure that youreally paint a walkable area first.

Neutrino-pop

#2
hehe Actually I noticed that when I was putting these images together. I didnt expect anyone to see that so I didnt bother fixing it. But I did make a similar mask in the walkable section and removed the mask for the hotspot section. Still no movement.


Gilbert

Are you sure the cursor is in "walk" more while testing?

Neutrino-pop

no how do I change cursors? Currently I have one image for all cursor types so this is probably the problem. But how do you cyclethrough or swap cursors?

Khris

(I've noticed that you drew a hotspot, too. The settings in the area below the selector are quite different. But it's nice to expect us experienced users not to be able to tell the difference, thank you.)

Cycling through cursors is done via a right click by default. If you didn't uncheck the "default cursor" option for the WalkTo mode in the cursor pane, the game will start off in WalkTo mode.

And your character does "spawn" there because you're still using the default start position of (160:160) as one can tell from the screen shot. Since you didn't RTFM, you've used a ChangeRoom command without changing the coords as well. 800x600 is handled as 400x300 internally, resulting in your character to spawn a bit left of the screen's center.

Btw, putting a 1 in the "Player view" box in the Room settings is not necessary; the character's NormalView is 1 already.

Is this really solved as indicated by the thread's title?

GarageGothic

Until I saw the name of your character I thought you were making a game about lens flare. Sorry for off-topic.

Ashen

Since you've marked this as 'Solved', was the problem that you weren't in 'Walk To' mode?

Are you just using the same graphic for all cursors, or do you want a 'single cursor' interface that reacts differently depending on what you click? The same graphic for different modes, unless it's only temporary, just seems like it'd confuse the player (like it sounds to have done to you). Of course, you might want to confuse your players...

Also:
Quote
hehe Actually I noticed that when I was putting these images together. I didnt expect anyone to see that
AS KhrisMUC said, the settings are different enough that that's quite clear to someone familiar with AGS. If you'd already noticed that yourself, you should've said so in the first post - the more information you give, the more likely you are to get a useful answer and not something you've already fixed but didn't bother mentioning...
I know what you're thinking ... Don't think that.

Neutrino-pop

Yeah I was using just one graphic for all modes just as a temporary solution. I made a temporary walk cursor for now so I can see it active. I am planning on having most of the standard choices in the end though. But I have a lot more to learn first.

SMF spam blocked by CleanTalk