A few starter questions..

Started by Hagen, Fri 26/10/2007 12:54:25

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Hagen

Hello fellow adventurers.

Me and a few friends just started workin' on game.
Just made som backrounds and just started on some sprites.

I just wanna now what you guys usually do... so heres a few questions:

1.Objects ingame: You make them i your favorite gfx program? and then import to AGS?
I have some objects that i drew in the background, but i guess its best to import the object so i can
handle it with scripts, or what do you usually do?

2.Characters:
I would like to export the famous Roger Wilco and import him to a animation program like Flash so i can use him as a template for my NPC. But the export option makes a .cha format i dunno what to do with... Any suggestions?

I make my backgrounds with google sketchup Pro and import to photoshop for some fixing. Like making it more "dirty" etc. I have read around here that some like and some don't... Perspective gets easy i think

Hope i posted in the right forum.

Pretty poor english, but im for the cold north and english is not my native language as you might have guessed....  ;)


Da_Elf

not sure about 2 but as for 1 you can either go with background objects or using the ingame objects. it all depends on what you want to do. if its a clock that you want to interact with to find out the time then background ins fine and just use a hotspot. if its a jar you want the character to pick up then go withthe ingame object so that you can hide it when its picked up

Hagen

Just tried the new beta and there i could just right click on the sprite and export all the frames. And nice import right into Flash.

frission

You don't need to make an in-game object for something unless you want it to disappear, move, or some other visual change. If the visuals stay the same, just make it part of the background and add a hotspot.

Da_Elf

im in mid production of a game so i havent gotten the beta as yet

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