BIG game crash due to mouse clicks [SOLVED]

Started by subspark, Wed 28/11/2007 11:12:54

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subspark

Hi CJ, I made a small game while I was in Italy in AGS 2.8 beta 7 or 8. It used to run fine and when I tried it in AGS 3 beta 1 it used to spit errors out on compile. Now that RC1 is avalible I decided to test it and to my suprise it loaded the game and compiled. Problem is, if I run the game and click on anything with anything but the walk mode it crashes. Oddly enough it doesnt seem to do this when I examine talk to or interact with the ticket booth, which I set up intentionally for testing inventory scroll arrow functionality.

Here is the crash dump it spat out. I hope its not rewrite time.
http://www.shuugouteki.net/paul/Development/CrashInfo.3.00.960.dmp

Many cheers,
Paul.

Pumaman

Thanks for posting the dump file.

Are you using an animating mouse cursor? If so, does its view have any frames in loop 0?

If that's not the issue, would you mind uploading the game files?

subspark

QuoteAre you using an animating mouse cursor? If so, does its view have any frames in loop 0?
Sure does. How does an animating cursor chew the game up and is there any way around this?  ???

Thanks a bunch anyway!  ;)

Cheers,
Paul.

Pumaman

Sorry, I'm not quite sure what you meant by your answer. Did that fix the problem or not?

subspark

Argh! Sorry CJ. I'm completely useless. (late nights) Yes this fixed my game nicely. Again, thankyou very much.

I was still wondering however why I can't have animated cursors. AGS never had a problem with it before. Is it a bug your planning to fix?

Cheers a million,
Paul.

Khris

I believe CJ wanted to know if you had set your mouse cursor to animate using view X but forgot to put any sprites in X's first loop.
Because that's what probably caused the crash.

It's very possible to have animated cursors, just make sure the selected view is set up properly.

subspark

Thats weird because I tried every combination.  ???

The conclusion was drawn that animated cursors do not work at all in my game.  :-[
I'll double check everything again. It could be my code.

Cheers,
Paul.

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