Multimedia Fusion 2 vs. The Games Factory 2

Started by Shoo, Tue 08/01/2008 08:05:33

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Shoo

Hello all,

I've been thinking of buying one of these programs, and I was wondering what the preference might be of anyone here who's looked into clickteam stuff. I've looked at the comparison chart on clickteam's website, but it's hard to see what features are or aren't worth while just from that.
Shoo.

monkey0506

I'll do you even better. PM me and I'll send you exclusive information on where to get AGS 3.0 for cheap. Half the price of Multimedia Fusion or Games Factory, only $29.99USD. := Limited time offer you must PM me for details.

Shoo

I hear AGS 3.0 slices and dices, but can it julien fries?
Shoo.

Radiant

Quote from: BluWolfe on Tue 08/01/2008 08:55:30
I hear AGS 3.0 slices and dices, but can it julien fries?

Yes. It can also fry juliennes, cook your coffee, boil your cake, and do the dishes afterwards.

Seriously, why would you want to pay for a game developing toolkit, given the plethora of free toolkits out there? I don't recall seeing any TGF games that were all that impressive, actually. I'd recommend you take a look at the older, free versions thereof, or Game Maker, or of course AGS (which is also surprisingly good at non-adventure games).

Galen

It'd recommend AGS or Game Maker (£10 to get registered only features).
The websites for these are:
http://www.adventuregamestudio.co.uk/
and
http://www.yoyogames.com/

monkey0506

Quote from: BluWolfe on Tue 08/01/2008 08:55:30I hear AGS 3.0 slices and dices, but can it julien fries?

AGS 3.0 is a hookah, a coffee-maker, and it makes Julienne fries! Slicing and dicing are just some of the most elementary features!

Just look what it's done for m0ds:



You too can look this good for the amazingly low, one-time price of only $29.99 (plus shipping and handling. other charges may apply)


Khris

"Clicking an app/game together" makes the Baby Jesus cry!

bicilotti

Quote from: BluWolfe on Tue 08/01/2008 08:05:33
Hello all,

I've been thinking of buying one of these programs, and I was wondering what the preference might be of anyone here who's looked into clickteam stuff. I've looked at the comparison chart on clickteam's website, but it's hard to see what features are or aren't worth while just from that.

I'm a simpleton and know little about these two programs but Bernie and Nifflas use MMF/MMF2.

OneDollar

You forgot to mention the free pink poster AGS comes with

lo_res_man

And the key, that's right for a limited time,  you get a shiny new...KEY! That's right, order now, and we'll double the offer, 2 keys for the price of one, ABSOLUTLY FREE! (Must pay shipping and handling, not responsible for lost time, writers block, or coders crud, do not use AGS while on medication, do not take before AGS while operating heavy machinery, side effects may include loss of appetite, nausea, internal bleeding and death. by reading this you promise not to sue us.)
†Å"There is much pleasure to be gained from useless knowledge.†
The Restroom Wall

Radiant

Ah, this thread is full of helpful advice, and adviceful help.

monkey0506

I always try to make my help as adviceful as possible.

Shane 'ProgZmax' Stevens

Multimedia Fusion 2 is okay, though for the life of me I can't understand why someone would use it instead of Game Maker.  Game Maker has such a streamlined interface (especially in the tile-based game department) that it's practically the only logical choice for a platform type game engine imo.  Multimedia Fusion 2 is an over-complicated mess imo, and The Games Factory is really a jokey engine that you should avoid.  If you want to develop adventure games, my advice is either to use AGS or Wintermute, and if you want to develop platformers use Game Maker, and if you want to make rpgs then probably RPGMakerXP, and if you want to make an fps than maybe Ogre3D...

Radiant


monkey0506

He also forgot:

If you want to make an Indiana Jones game, use IndyJava. It's outdated and the project has been terminated, but you should use it anyway. You won't be able to get any technical help and there's likely to still be a lot of bugs but you should just use that to your advantage. You can make it part of the game.

Ghost

#16
You should rate game makers by the games that are made with them. And MM Fusion has been used to make some good, if not to say very good games- Eternal Daughter, Nifflas, the list goes on.

Games Factory, on the other hand, is an extended version of Klik'n'Play, and just by reading their description of the way you make games you should become a bit wary. I owned K'n'P, and it was *limited*, if not *restricting*, if not *crappy*.

You should go for MM Fusion, should you decide to buy one of those packs at all. Considering the price you pay not too much more for some apparently useful features; why not go all the way?

Just be aware that you get good multimedia support, comfortable editors and, as part of the whole trade, very little possibilities to do anything the way you want it- you are restricted to the interactions and scripts Klickteam gives you. That means you're buying a very trendy, very comfortable straightjacket.

Since this seems to be a quest for a game maker that has a more general scope than AGS, why not try the Irrlicht Engine, or Game Maker, or 3D Game Studio? All of these "editors" are either free or not too expensive, they have good support and are versatile enough to give you a start into game design. Personally, I'd rather buy a book about C++, and start some homebrew coding, than chucking out such money for a click-it-together editor...

InCreator

#17
For any 2D genre game, but adventure, I'd go for Game Maker.

And for sure it isn't for only platform and maze games...
With some skills, you could write your own working Command & Conquer clone in only 3-4 days. I know because I'm able to do this (and done it about 5 times).

The downside of Game Maker is speed, and the engine might get extremely slow if you're not coding properly.
Well, in all cases, it will get slow, if your project is too resource and script heavy. But for a little nice game, WHATEVER the genre might be, GM still stays the best choice of them all. Also, independent Game Maker communities are LARGE, as are amounts of resources and help you could get. I'd avoid relying only on official forums though, because there's a quite a lot of unorganized mess there and too much variation from n00bs to true engine-improving enthusiasts.

Just as it is with AGS (but in somewhat way larger scale), the click-and-drag user interface in GM is a cute thing to have, but practically useless, if you want to make something serious. I really don't understand why would anyone want to spend a dime on MMF2 or Games Factory. Entirely working versions of Game Maker are free, and if you start to understand the almost limitless options of GM and actually have need for those few functions available in registered version only, the fee feels quite small for all of this.

For 3D engine that won't make your head hurt, try NeoAxis. From all 3D engines I've tried, this one, even though in very early phase yet, is the first one that you can make something game-like in a matter of few hours after installing and figuring out what button does what.

Galen

I use GM and only use AGS because I couldn't think of a good way to do "use object with hotspot" bars and dialog trees.


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