Tile-based?

Started by Nine Toes, Wed 13/02/2008 06:53:43

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Nine Toes

I hope this is the right forum for this.  If not, sorry.

About a month ago, I was tinkering with AGS trying to make a tile-based rpg (2D/top-down, not isometric).  The result was  something sort of like that, but all it was was a mouse cursor constrained to 16x16px squares on the background.  I don't know how it's supposed to be done, but I figured that wasn't it.  I wasn't happy with it, so I deleted the codes from my script, and just continued working on the rpg itself.

But I was wondering, has anybody actually tried making a game of that kind?  I would give a few examples of what I'm talking about, but nothing's coming to mind right now...  Something like the games you can make with RPG Maker?
Watch, I just killed this topic...

Shane 'ProgZmax' Stevens

You can implement a tile-based system in ags, sure, but it's a lot more work since the engine wasn't designed for it compared to Game Maker (which handles tiles wonderfully).  The main things you would have to keep in mind is that you'd probably want to design a two-dimensional array of structures, each position in the array being for one tile on a grid the size of the dimensions for a level.  You'd need something like a structure because you need to know more than if a tile is there or not in most cases (variables like is it walkable, what kind of material is it, and other such things are nice to have).  I've done it before (not in ags, but in my own game engine) and it's not insanely difficult, but it does take planning.  I would definitely recommend you use the right tool for the job if you're not really into scripting, and Game Maker would be a better choice for something like this (or maybe rpgmaker, but I've never used it).

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