Sailor Sprite

Started by Caleb, Fri 02/05/2008 22:40:01

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Caleb

For the same game I've been slowly working on for the past year or so: A young somewhat gruff sailor.

   


I'm trying to go for a balance between realism (a la Progzmax) and simplicity (a la big brother). Any criticism toward that end is much appreciated.

EDIT:

Reworked the arm anatomy and fixed (I think) some issues with the head. Will adjust further later. Thanks for the critiquing so far.
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Babar

The under-elbow shading is not looking normal. Also, an special extra pixel for his fingernails probably is not a good choice.
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Questionable

You're trying to put too much little detail into him. Fingers... finger nails... But these things make him look goofy.

Zoom out a little bit, the biceps on his arms are merging with the creases of his elbows, you don't need that many lines, it makes his arms look weird. Also, his arms rest at an unusual angle, bring them in closer to his body. I can't tell if he's wearing a bandana or very bad wig. You could add more detail to the most visible part of his body, the shirt. His legs aren't bad at all, but they're boring. They disappear, even on different olored backgrounds. His shoulders feel chunky, too.

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I don't have the time to draw something in paint right now but I think you can tell which of these "pixel" curves is more smooth. Pixel curves follow a logical process of larger to smaller. In some cases you will have a mixure, but in general you can smooth out a curve by reorganizing how they cluster. You can see that in the first pixel curve I drew the line goes from 3px to 3px to 2px to 1px to 2px to 3px. In he second pixel curve the line goes from 3px to 2px to 3px to 1px to 1 px to 3px.

If I'm drawing a shoulder, or a couch, or something quite round, i'll go with the first. If i'm going with something that blends angular and curvy (like a car) the second would probably work better.

So give him some bigger details, don't sweat the little details, change the way his arms rest, change his bandana and liven up the contrast on his legs and boots.

I really like your use of colors on his skin, they go very nice together. His face works quite well and I like that his belt actually looks like a belt, something that is actually harder than it seems. Good run so far.
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ThreeOhFour

Doesn't look too bad so far. Here are some suggestions from my end:



-Made arm muscles well defined but less prominent
-Raised knee height
-Added torso shading
-Adjusted face

Personally I dislike using whites for eyes, although I know a lot of people are for it. Just thought I'd show you another way of doing things :)

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