Problem: Use GUI for dialog options (SOLVED)

Started by Alarconte, Tue 20/05/2008 00:41:35

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Alarconte

Well, Testing in my nearly finished game, I tried to use a GUI for dialog options, and then I found that I have no idea or how to make working a GUI for dialog options, but WORST than that, I can fix the game to his anterior state; If I Put 0 in "use gui for dialog options", The dialog options don't works as before.

I was been searching in the forum and the help file and founds nothing about what to make this propierty to work (or go back to the state without GUI for dialog options).

What type of GUI is, GUI, or Text Window GUI? In the any of the two cases, How I have to configure it?

Always Don't work for me no more, Showing graphic errors but not the dialog options.

I need to fix this to continue major part of my work, please, give me a little help.

Thanks
"Tiny pixelated boobies are the heart and soul of Castlevania"

Galactic Battlefare Capital Choice Part 1 , finished, releasing soon
GBF CC Part 2, WIP

TwinMoon

It's just a normal gui, not a text window gui. You'll have to set the visibility to popup modal.

What happens is that the dialog options will be displayed on top of it.
Benefits are:
- you can put the gui anywhere you like, so dialogs won't just be displayed at the bottom of the screen.
- you can use a background with it.

Be sure to make it large enough for the dialog to fit.

Alarconte

#2
I prove to do it but the dialogs don't shows. (And the background image are large as the width of the screen. Is for that I'm Seeking help; I can't make this work.

Sure there isn't anything you forgot to the GUI configuration?

EDIT: The reason I can see the dialogs (or the GUI) I think is the background image of the normal message gui over the dialog options gui.

How I can fix this?
"Tiny pixelated boobies are the heart and soul of Castlevania"

Galactic Battlefare Capital Choice Part 1 , finished, releasing soon
GBF CC Part 2, WIP

Alarconte

Please, I need to fix this error ('Cause is an AGS error), I need to implement the Gui for dialog options cause don't let to me disable the option one time I used (I can't turn to put 0).

Anybody can help me?
"Tiny pixelated boobies are the heart and soul of Castlevania"

Galactic Battlefare Capital Choice Part 1 , finished, releasing soon
GBF CC Part 2, WIP

TwinMoon

#4
In the properties tab there's z-order. Make sure the z-order of the Dialog GUI is lower than that of the normal gui.
Dialog gui z-order should be 0, normal gui z-order should be 1.

In the dialog GUI you can change the width by changing the WIDTH property. According to your post, it's now set to 320 or 640, make the number smaller.
(You might also want to change the LEFT property from 0 to something higher to center the GUI.)

Does that help?

Alarconte

BAH. xD

As normally, I'm sometimes crazy idiot xD I has a wrong sprite number in "dialog bullet sprite" and don't know how ocuppes all the window and that was that don't let see the dialog options Y_Y

I needed to do a lot of changes in GUIs to realise xD sorry :P
"Tiny pixelated boobies are the heart and soul of Castlevania"

Galactic Battlefare Capital Choice Part 1 , finished, releasing soon
GBF CC Part 2, WIP

TwinMoon

Most of the times it's just something small like this :)

Glad it's sorted.

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