What does "exclude rooms" do?

Started by freshpaint, Wed 28/05/2008 21:41:10

Previous topic - Next topic

freshpaint

Am getting ready to upload a demo version of my game (working title is "Darkdevil County", which is lame, I know), but only want to upload about a half dozen of the rooms that pretty much work.  I selected "exclude room" from the rooms menu for the ones I don't need, compiled, but the file is exactly the same size as before.

So was curious as to what the feature does (other then just remove the rooms from the menu display), and if there is a way to actually get rid of unneeded rooms temporarily, or whether this is a bug in the current beta (I'm using 3.02 RC1).

Should I use the "delete" option instead?

Am curious, since the last time I used "exclude room", then created a "new room", the "new room" overwrote the "excluded" room even though the program seemed to calm my fears that the excluded room was not going to be deleted.  Is this a bug?




Pumaman

When you Exclude a room, the editor no longer attempts to compile it or use it in any way.

However, you have spotted a bug in that it still bundles it into your game EXE even though it's not part of the game -- I'll get that fixed.

QuoteAm curious, since the last time I used "exclude room", then created a "new room", the "new room" overwrote the "excluded" room even though the program seemed to calm my fears that the excluded room was not going to be deleted.  Is this a bug?

Can you provide more details? If you create a new room but a room file of that number already exists, the editor should give you a warning allowing you to cancel it.

freshpaint

The overwriting behavior I mentioned doesn't happen in 3.02.  When I try it in a new test game everything works fine -- it warns you and you can actually choose the room number you want to use, too.  This must be a new feature since 3.0, which was probably the version I had found the bug in (I don't have it on my machine any longer else I'd verify).

SMF spam blocked by CleanTalk