Castle of Fire - A tribute to the Atari 2600 game, Dragonfire

Started by Snake, Fri 08/02/2008 18:49:54

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Snake

PETE!!

Haha, Leitor's Edge it's not, I know :)

Thank you for all the cool posative comments, man. I appreciate it.

I'll fix the first post when I'm finished updating to ver1.2 - hopefully the last - and hopefully better liked ;)

And PS: I knew I was forgetting someone's name to put on the "AGS buddy " post - dammit!


--Snake
Grim: "You're making me want to quit smoking... stop it!;)"
miguel: "I second Grim, stop this nonsense! I love my cigarettes!"

Dualnames

Eh.. Snake?Something disturbing the game's isn;t on the game's page, and the only link on this thread is the one I host.. so are you planning on using my link(if it's up-to-date) or will you post a new one?
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Snake

Okay, everyone, Castle of Fire v1.2 is now available.

I hope you enjoy it.

If there's anyone who has played the previous versions and didn't like it, please give this update an honest chance.

(and no, Pete, it's not Leitor's Edge, I know :) )


--Snake
Grim: "You're making me want to quit smoking... stop it!;)"
miguel: "I second Grim, stop this nonsense! I love my cigarettes!"

TwinMoon

Hm, nice game! I've waited 2 months or something for it, but first impressions is that it's one of those annoying addictive ones ;)

That practice mode sure is a handy feature.

butters

Great game! Played v1.1 to frustration, really struggling on some of the bridges, with v1.2 a lot easier. I'm undecided whether it takes some of the fun away as i have not played v1.2 to a great extent yet, but it is just as addictive. My only problem with v1.2 is that you used to be able to press a button to return to the title screen (F9 i think) which you can't do this time. I found it useful if i messed up on the first dragon.

Well done though, i love both versions of the game i have played-it is extremely addictive and fun.

blueskirt

This version is indeed much better, I scored a nice 4000 points on my first run while on the earlier version I don't think I scored higher than 2000 points. I also unlocked the minigame! There are some things however that would be great improvements:

During the treasure collecting phase and the gauntlet minigame, there should have a shadow at the Thief's feet, to show where the monsters, fireballs, traps and holes need to touch you kill you, and where treasures need to touch you to be collected. The same shadow could be put on the treasures and monsters to show where you need to touch them. It would greatly help at dodging monsters, collecting treasures and squeezing in tight spots.

During the bridge jumping phase, at some point when you reach the left castle, fireballs should stop being fired just to give you the chance to enter the castle. There's nothing worst than jumping and ducking your way to the castle just to be burned right in front of it by un-dodgable fireballs. Old games were often frustratingly unfair, I'm all for tribute and nostalgia, but I don't think bringing back the old games' flaws is a good idea.

Also in the bridge phase, to add more fluidity to the controls, the player shouldn't have to stop walking to duck. Just like you can jump while the Left or Right arrow are pressed, it should be possible to duck while the Left or Right arrow are pressed.

What do you do when both fireballs flies one above the other? (other than hiding behind the right castle)

Two issues in the minigame:
If you score incredibly poorly, it is possible not only to lose the points you earned in previous games but also get a negative point balance. Right now I have -7 points. I don't know if it's a bug or a feature, but it's not cool. :(

When the dragonball turn completly yellow, the character stops walking entirely and you need to re-press an arrow to move again. It sucks royally when it happens in front of a fireball or in the middle of the monsters.

Snake

Added a mirror from Dualnames.

Thanks for the comments, everyone.

Butters:
Yeah, it was F9. I'm sorry about that, I guess it can be an inconvenience. If you pause the game (END) you can press F9 from there to restart. It took a little bit for me to get used to as well after I finally got PAUSE to work.

BlueSkirt:
Thank you for your critique! It's a lot better than what people were saying about the last versions ;)
Those are very nice ideas, and will definately take them into consideration, but I think I'm all done updating Castle of Fire 1. The scripting is just way too sloppy. CoF2 will be put together a little more smart.

QuoteWhat do you do when both fireballs flies one above the other?
Here's my tip for you; As soon as I see them coming, I turn around and run the other way... wait for them to spread enough apart and jump between them. Most likely it won't happen twice in a row - from what I've experienced. But usually it works if I'm quick enough. It's saved plenty of lives.

Ooo, yeah. The mini game problem. I made sure I explained that in the ReadMe since it's not very fun. Rui and I were trying to figure out why it does that, because some times it doesn't, but we were unable to find the solution. So, I'm very sorry, it's extremely frustrating when it happens.


--Snake
Grim: "You're making me want to quit smoking... stop it!;)"
miguel: "I second Grim, stop this nonsense! I love my cigarettes!"

TwinMoon

I think the fireballs on the bridge work fine.
You can hide in the right castle, watch the fireball pattern and make a run for it after the two fireballs come at once.

Snake

#48
TM: BAH! And wait that long? ;) Heh, and sometimes it happens quickly.
Personally, I don't find anything wrong with the fireballs' mix n' match patterns.
Although I've been playing this game since I started making it, so it's hard to tell, but all in all I think it's an improvement from v1.0/1.1. After the reward screen the treasures and fireballs are 100% random. I was too lazy to do this for all rooms, just wanted to get this out of the way so I could start CoF2.

I should upload a video of my mad Castle of Fire skills!

Blueskirt, I put your name on the highscores list in the H&T forum.

//--EDIT--//
I also added the highscores in the first post as well.


--Snake
Grim: "You're making me want to quit smoking... stop it!;)"
miguel: "I second Grim, stop this nonsense! I love my cigarettes!"

TwinMoon

High score? Oh yeah, you had that with the first version as well.
I have 6710 (twice actually, I haven't made it past those disappearing bridges).

Dualnames

Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Snake

Haha, Dualnames! Hehe, sorry to laugh ;D I don't know if I actually understood you correctly. Are you saying you didn't make the list at all?

TM: Got the list updated, you are the first AGSer to beat Arthur (and posted about it - and in v1.2 anyway)! You are now on top!


--Snake
Grim: "You're making me want to quit smoking... stop it!;)"
miguel: "I second Grim, stop this nonsense! I love my cigarettes!"

Dualnames

I was kidding. How can you lose at the menu..?
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Snake

#53
Aaaah, I see. So you didn't play at all...


--Snake
Grim: "You're making me want to quit smoking... stop it!;)"
miguel: "I second Grim, stop this nonsense! I love my cigarettes!"

Dualnames

I've played a lot. Then got frustrated by the coolness and decided to work on HHGTG..
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Vince Twelve

This game is extremely hard!

I also get really frustrated at getting killed right at the end of the bridge, when the fireballs spawn and I have zero time to react.  I think that if the fireballs came from in front of the castle on the left side, it would me much more fair, since I would have time to plan for the ending.  It would also make more sense, since it looks like the fireballs would hit me whether or not I'm standing behind the castle entrance.

I haven't managed to get more than 5 rooms or so in.  I need more patience.  How many rooms are there.

Found 2 bugs:

1) I can duck and press left and slide across the room while ducking.  Is this intended?
2) I once managed to fall through the bridge in the opening intro room (up the hill, past the sign, pressed duck and down I went...)

Really impressive game, though!  Excellent job with the scripting!

mintymint

#56
Snake, this is a great game..

and this version is much better than the previous one (i can't pass the first bridge on the 1st version.. :P)

I managed to get 12010 after many tries..

very enjoyable game.. and great job on the scripting.. :)

DoorKnobHandle

Everything what Vince said. Nice adaption, though!

Plus, if you jump with UP, the guy gets animated while jumping (run-animation, but it looks good), if I press SPACE he just moves up without moving at all. That's probably a glitch.

butters

Quote from: Snake on Fri 27/06/2008 16:22:46

Butters:
Yeah, it was F9. I'm sorry about that, I guess it can be an inconvenience. If you pause the game (END) you can press F9 from there to restart. It took a little bit for me to get used to as well after I finally got PAUSE to work.

Aah, stupid me, it makes sense quitting the game from the pause screen. Been playing this game like mad, only thing i can't get used to is the 2nd dungeon with the little flames-i find it hard to get the two red ruby's. It's amusing how i struggle more with the earlier levels. I find the dragons a lot better in v1.2 though, after playing it a lot more-brilliant game.

Radiant


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