Request to Manually Name Executable

Started by Sparkplug.Creations, Sat 12/07/2008 05:03:24

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Sparkplug.Creations

Hi,

I know that the executable is based on the name of the directory the game is in, which isn't what I want since my directory is named "DevTree". I know I can rename it, but I would like to request the ability to manually specify a different name for the executable instead of the directory name. Perhaps in the General Settings?

Thanks,

-Reid
Reid Kimball - Game Designer
__________________________________
Sparkplug Creations - Play for a Change!
http://sparkplugcreations.org/

Pumaman

It sounds like a reasonable request if anyone else would find it useful?

SSH

12

Lt. Smash

sounds useful. Onto the implementing list :)

Shane 'ProgZmax' Stevens

I would like to add my vote for this - and perhaps some option in the setup to force savegames to be in the game folder?  I recently went through my documents and it was just overrun with ags games I'd deleted (but had no installers).  I think the whole my documents thing is a good idea, but not when so many ags games are distributed in zip or rars :\.

Cino

It would be a nice feature. The save game thing also.

Makeout Patrol


monkey0506

#7
Quote from: ProgZmax on Sat 12/07/2008 15:58:00some option in the setup to force savegames to be in the game folder?

I'm not 100% sure, but isn't this possible using:

Code: ags
Game.SetSaveGameDirectory("/");


If not, you could do:

Code: ags
Game.SetSaveGameDirectory("/Saves"); // perhaps omitting the '/'


Also there is an option to set the directory from the General Settings pane (per-game).

Quote from: ProgZmax on Sat 12/07/2008 15:58:00I recently went through my documents and it was just overrun with ags games I'd deleted (but had no installers).  I think the whole my documents thing is a good idea, but not when so many ags games are distributed in zip or rars :\.

The latest AGS betas now put AGS save games in "My Documents\AGS Saves" (or something like that).

AGS 3.0.3 (now 3.1.0) Beta 1 Changelog:

Quote from: Pumaman on Sat 05/07/2008 23:21:19* On Windows XP and earlier, AGS will now create a "My Saved Games" folder in My Documents and then create individual game folders underneath, to avoid clutter

I'm not sure about Windows Vista though since this specifies XP and earlier.

Shane 'ProgZmax' Stevens

I'm referring to games made by other people, monkey, that have not elected to put savegames in the game folder (and also don't have an option to remove the folder from my documents).  It just creates massive clutter over time because I'd say 95% of ags games don't have installers.

monkey0506

Oh well then...they should allow the user to set a custom saves directory! :P

Though the problem should be resolved I think with the My Saved Games folder used by AGS 3.1+ yes?

Pumaman

Quote from: ProgZmax on Sun 13/07/2008 03:31:02
I'm referring to games made by other people, monkey, that have not elected to put savegames in the game folder (and also don't have an option to remove the folder from my documents).  It just creates massive clutter over time because I'd say 95% of ags games don't have installers.

The thing is that on Vista you might not have permission to write to the game folder, so if Winsetup provided that option it could confuse people if it then failed to work.

Hopefully the fact that 3.1 writes the save game folders to a "My Games" sub-folder in my documents should make the clutter much easier to clear up.

Sparkplug.Creations

Thanks to everyone for your input.

-Reid
Reid Kimball - Game Designer
__________________________________
Sparkplug Creations - Play for a Change!
http://sparkplugcreations.org/

InCreator

#12
QuoteThe thing is that on Vista you might not have permission to write to the game folder, so if Winsetup provided that option it could confuse people if it then failed to work.

Hmm... Is there a way for AGS to detect operating system? Like, AGS was smart enough to decide by itself where to save?

Pumaman

AGS already does decide a safe place to save, the question was whether it should provide an option to allow the player to override the save game location ... and I think the jury's still out on that.

monkey0506

Regarding the "safe place to save", does Game.SetSaveGameDirectory check that the directory is writable or just that it exists? If the latter, could we perhaps have something in the way of a System.IsPathWritable function?

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