Sluggy walkcycle

Started by MashPotato, Sat 19/07/2008 16:06:00

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MashPotato

I'm currently trying to make walkcycles in the NE, SE, SW, NW angles for this little sluggy guy :)
Here is the side walkcycle so far:
  2X
He doesn't have the usual alternating arm/"leg" movement because I thought a waddle would be more appropriate :)

Crit appreciated, thanks!

Nacho

Hahaha! I love it... But I don' t think that' s sluggy at all, no? He (She/it...) is basically "walking". If you want it that way, then I think it' s perfect... except probably in the last frame, where its "left leg" is more advanced... the "third blob" (or leg, or whatever you call it) seems to be too big.

Except from that, lovely!
Are you guys ready? Let' s roll!

TwinMoon

I like the boarding school look, with his hair neatly combed.

Should his head move so far down? Especially the eyes, it looks more like s/he's turning to go southwards.

But a good character already!

Shane 'ProgZmax' Stevens

Unless you are really set on using the gumdrop feet type look, I'd recommend moving more towards a smooth, slug-like shape if you want to simulate sluglike movement.

1.  Removed the head bob.  This was distracting since slugs don't move up and down so much as they glide across surfaces.

2.  Made the head and torso rotate as much to the right as it does to the left.  This keeps frames 4 and 5 from looking too similar.

3.  Removed the gumdrop lower body and replaced it with a smoother, more streamlined shape that 'flows' across the ground.

4.  Added a consistent outline, though this isn't really important.



You could probably do something like this with the gumdrop legs as well (have each one move back towards the tail to be replaced by a new one in front), but this should give you an idea of a sliding motion rather than footsteps.

Evil

I like Prog's edit, but I think it would look better if the arms moved less. I know it makes it look less like a walk animation and more of a dance animation or something, but I think when actually moving it'll make it a bit more sluggy and less skip like.

MashPotato

Oops, I should have chosen my words more carefully, I didn't mean he was actually a slug, just that he resembled a slug... so I kind of like having the blobby "legs" on him, although the suggestions and that edit is much appreciated :)
I did make some changes according to suggestions:
-third "leg" is smaller on left leg extension frame
-eyes rotate more evenly

Thanks for the help! :)

DazJ

Yep Mash, that's done it. Brilliant is that mate! :D

Knoodn

I think it looks more naturally if the left arm is in front with the right "leg" and the right arm with the left "leg".

short edit:



It looks more like walking.
TREVOR  UnM  ZAK  BvR

WHAM

This... thing... is... too... friggin... CUTE!!! ARRRGH!!!
I love it!
Wrongthinker and anticitizen one. Utterly untrustworthy. Pending removal to memory hole.

MashPotato

Hehe, thanks WHAM ;)

Thank you very much for the edit, Knoodn :)  As I mentioned above, I consciously decided to make a waddle instead of normal walking movements, but seeing it actually done, it's given me something to think about.  I'll probably have an edit up in a few days.

MashPotato

#10
I decided to keep the waddle, I think it suits the character more :)  I also modified the antennae bounce to be delayed.
Comments on the up-left walkcycle would be much appreciated:


Thanks!

Redwall

The upper-left-most (in terms of the sprite, not the char) leg/foot/protrusion/whatever doesn't appear to move--it looks like the lower-left leg just kind of merges into it for a frame. It's very distracting to my eye since almost everything else in the sprite is moving.
aka Nur-ab-sal

"Fixed is not unbroken."

MashPotato

Ah yes, I see what you mean.  Thanks Redwall, I will try to fix that :)

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