My first sprite (Large image)

Started by Evolgit, Mon 28/07/2008 02:47:44

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Evolgit

First sprite, yee.  Shading to come later when I figure out what's making me so mad about this picture.  But... I feel like something is off about her, aside from her arm movements.  I can't quite place what it is...



For a high res game I'm planning to make.

VK Dan

The dress isn't quite right. There's too much of the skirt in the back, and not enough in the front. She almost looks pregnant as it is.

Evolgit

Well, I actually did that on purpose, because she's moving.  When she stands still it's balances out back to a 'gravity likes me' state.  But, a swaying back and forth motion on the dress should be added, come to think of it.

Pregnant though.... I can kind of see where that might be from, but not really...?  I'm a little lost on ya there.  Is it that her legs are too foreward so her center of balance is too foreward making her look like she's walking like she ought to be pregnant?

eternal_renegade

Actually originally I thought she was pregnant as well.
I think it looks really good however. :)

Besides that (I am not a professional) but her center of balance by the look of things, is where her belly is.
It makes this triangle shape coming from her shoulders down to her waist and then back to her legs..
Maybe if her back didn't look like it was tilted backwards, and moved it forward a little bit, she would look more natural.

**Other than that, it looks amazing!**

Matti

The strange thing is that she looks both pregnant and bellyless at the same time. I mean everything the skirt is hiding is just here legs since the knees are located on the lower part of the skirt. I know it's an 'abstract' comicstyle you use there and it looks fine altogether but I think her legs are too enormous nevertheless.

I suggest making the legs a bit thiner and/or put them a bit lower. As for the skirt: You could make it a bit thinner too, but - which could be helpful to avoid her looking pregnant - animate it, so it won't look too static and massive.


I just want to add: Great style for an adventure. I'd like to see more of that..

Khris

The legs are indeed massive.
Out of curiosity, what resolution exactly are you planning to use? That sprite's already 600 tall, even for a highres game that seems really huge.

Brad Newsom

#6
I think we are seeing things because we are a bunch of freaks. Honestly, even though it may look like the stated, it looks absolutely fine for what he is trying to accomplish. A poofy skirt, a little girl, and the fact that the skirt bounces back looks absolutely correct for what we see here.

Looks fine to me..

EDIT: Possibly, to get these guys minds off of a big butt and pregnancy of a little girl (eeeww), you should add more bounce and fluidity to the skirt. She looks pregnant because the area in front (the bulge) is pretty static. Skirts with wires or the like have some sort of bounce to them. Try that out and see if it fixes it.

I want to agree about the legs, but I think artistically, its fine.

Evolgit

Do you mean thin down the legs a bit?  Or shorten them(because then I don't know if I'll want to.  I was going to exaggerate everyones legs and arms in other cases)?  And I'll definitely animate the skirt then.   I don't want anyone else to think the kid is pregnant :o.

And as for her height, I'm going to shrink her.  I just thought it would be easier to draw her large, add in all the details I want, then shrink.  This current image is already shrunk quite a bit.

Ghost

Solid, pudgy legs look okay on a child, so there is no acute need to make them thinner- all I would do is (as has been mentioned) balance her pose a little. If you removed the dress there would be *no* way to draw her body naturally without some serious spine reconstruction. When walking, the shoulders are usually a little "in front" of the hips- only a little.

EdLoen

From what I see (without mentioning the dress, or body shape) there's two small animations you're missing from the head. 

First off, with the amount of motion from the pigtail, and the "quail strand," the two hair "chunks" that hang in front of her ear should have just a tiny bit of movement in them.  Also, the  bangs that hang over the left side of her face should have just a little bounce as well.  Both of those pieces don't need as much movement as the other two that you have.  Just enough to display some form of kinetic energy like pieces that do move. 

Though I could just be a stickler.  feel free to ignore this >_>...

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