Rotoscope Model

Started by Technocrat, Thu 31/07/2008 16:55:42

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Technocrat

Bonjour all!

I've decided to try a slightly different technique to doing animated characters. So, I've built a 3d model of the protagonist, from which I plan to rotoscope based on it for walking, standing, performing all kinds of other animations.






Anyway, since this is just her standing in her space-suit (minus the helmet), something about it doesn't seem quite right about the way she's standing. Since it's a bulky suit, the movement is going to be slightly clunky and unwieldy intentionally, but can anyone suggest how to make the standing seem a little more...natural?

Cheers in advance.  :)

.M.M.

I am not an artist but I see something- she is standing like a robot. Try to give her soul- she could have both arms in a bit different position, and also, if it is standing frame which will be skipped in walking animation, try to do the same with her legs. I hope it helped you.

Technocrat

Good point, I suppose the standing one doesn't need much in the way of symmetry in terms of pose.

InCreator

#3
I like how you realized this idea very much, and especially care that has been put into texture and details.
Therefore, I launch my full criticism at your sprite to help you make it perfect.

* Feet and pelvis feel a bit too long

* Is that a woman? Feet are so apart that it feels like she's got a huge set of balls between them...  :P

* Shoulders and head don't really fit together. Shoulders are so apart and low that it feels very much like a kid has crawled into daddy's spacesuit.  Head looks... totally out of place. By making head a bit bigger, pull shoulders up and together, and cut feet a bit to get everything into proportion, you could fix this. Since it's 3d model, it should be quite easy too.

One question: Reference? It's not that hard to copy-paste photo of real woman over it and compare?

* Lights? Shadows? I don't know how well this works on 3D -> 2D model, but if you plan your background lights well, I'd go for some light and shadow here.

* Side view of hand looks awfully wrong. I can't put my finger on it, but hand looks more like cooked spaghetti than human limb. Maybe try making hands fatter to fit better with torso?

* Closeup on face is ugly. I mean make-up here. Does she have a black eye? Again, google photo search isn't that difficult.

To sum it, make her a bit shorter, fix hands and shoulders and pelvis, experiment with feet also...
To make a simple check, zoom in on side view! I don't believe this woman could touch her toes...
To make pose look more natural, make her lean forward less. On side view, she's like getting ready for a jump. Make her lay back more, look more relaxed.
On front view, her pose looks pretty good... maybe tilt a head a bit down(cute,clever,friendly) or up(strong,proud,dreamy) and to the side for extra sexiness?

Makeout Patrol

The arms look like they don't belong on that suit - they're much thinner than the torso and legs.

Technocrat


Good points, I'll be doing some tweaking to the model. The look like she's "crawled into daddy's space-suit" is kind of what I'm going for - it's not her suit, so it's a little to bulky. That said, the arms could probably do with some thickening to make them a bit more in-proportion with the rest of her.

And the face - well, yes, she does have a black eye, and a cut on her forehead (which seems to be slightly obscured by the hair, so I could tilt the head back slightly to reveal that more) but this is going to be more obvious in the portrait view for speech.

Nice critique though, so I'll get round to incorporating those into the figure.

monkey0506

I think it would make sense if it's not her suit, but the suit in certain areas seems tailored to her. For example, as has been stated, the arms seem like they might be straight off her body instead of part of the suit.

Perhaps it might be easier if you made a mesh of the suit by itself first, and then put her inside it (which I'm guessing here that you just made the whole thing together this first time around). I don't know anything about 3D modeling/rendering so I could be talking complete and total bullocks, but this is how it seems to me.

Also it seems to me that the torso is a bit bulkier than the legs as well. At least in the front view.

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