My new background. wanting C&C

Started by Blobby 101, Sat 22/11/2008 10:47:36

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Blobby 101

I've started making my first real AGS game and i've decided on a style which i really like. I want to get peoples criticisms and improvements so that i can really get this game looking great  ;)
anyway, It's a mad scientist's lab. It's by no means finished, there's a load more equipment  that needs to be added, It's more of a style test at the moment.


please comment, thanks

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ildu

I couldn't initially read this bg at all. The desk first looked like a close-up image of that thingamajiggy the Ghostbusters use to trap ghosts, on top of a nuclear disposal chamber and some kind of insanely large desklamp above it - all inside a cardboard box :D.

Thing is, the objects are obscure enough by design, that it makes it difficult to understand, especially from this very unnatural viewing angle. You really need to lower the camera and think more about the composition. So, give it a thought before you start adding more furniture.

Design-wise it looks cool. There's a little too much variation between shape qualities. For example, the shadow nuances on the ground are sharp, but the rightmost shadow of the lamp is very pixelated. The colors are nice I guess, but the overwhelming greenish tone lends somewhat to unreadability.

Blobby 101

#2
ok, thanks.
I thought i'd posted this but i obviously haven't, The equipment in there at the moment is a cloning machine, I didn't expect anyone to be able to tell that obviously, so i thought i'd posted that, i must have deleted it though  :-\

i'll sort out the shadows, lower the cam angle and lower the amount of green as well.
EDIT:

Latest version. added more stuff (including an elevator, a Teleporter and a weird spikey thing :P)
took your suggestions into account Ildu but didn't do much with the shadows. I'll sort them out more later, before i put the BG into AGS

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ZaphodB

I think you either need to decrease the amount of different shades of each colour you have to 1 or 2 or smooth shade stuff, the shadows look kinda messy they way they are.

ildu

I'd still go in closer. You have a nice closing of the composition on the right, which means that the part to the right of it is somewhat irrelevent. You could bring the camera even closer and pan a bit to the left, so that the objects on the right line the right edge of the image. The pipe at the bottom of the image will do for a nice framing device as well.

You could do something to the walls, too - so that they don't look as cardboard boxy. Add columns or corners or perhaps details like piping to the walls. You'll also need a couple of objects which are familiar to the viewer in someway - to establish readable scale.

As for colors, I'd go with something in-between the two. The new one looks a bit washed out.

creatorlars

I agree that framing this closer would add a lot.  Features on the walls might be cool... warning signs, big glass observation windows?  The way the shading works now almost makes the room feel like it's underwater.    I like it, looking forward to seeing where it goes. :)

tombom62

Yes, go closer, but it does look good with the extra details you gave in the 2nd pic.  You should keep the items in the scene, they give it a good feel in my opinion.
TRIUMPH AND TSL 4 EVER!

InCreator

#7
A brave attempt! Not bad, neither.

I noticed that ghost trap thing instantly too. It's way too familiar to the real one...

But for background, i think that cel-shading is a bit too obvious. And there's too much colors, it all renders one mess that's hard to look at. I suggest tuning down contrast on shades a little, make color interpolation smoother. It's been suggested already too.

Also, add surfaces. It looks like a cardboard cutout right now. Raise or lower that glass panel thing into floor a little, give chamber things walls some thickness, make pipes corners rounder, add all kind of extrusions into panels and walls and everything. So there'd be more surface than simply walls of things. Hard to explain, simple version would be "your geometry lacks detail" and detail in geometry, not texture. It's all boxes and cylinders right now. And it's boring.

Blobby 101

woah, I've never seen ghost busters before, But this does look REALLY similar!
I'm going to change it slightly and add more knobs and pipes and things. I will also lower the amount of colours in the rendering.
thanks for all your comments, in the version that is now in my gam, I have changed the framing as well.

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Sean

Hey hey,

Like what you have, it's nice. A bit simple, but it works :)

Threw together a few different paint overs the other day, thought I had already posted them. Check them out below.





Just thought they might give you a few ideas :)

Rentin

Just curious, what imaging program were these made with?
I've got FIVE death cards... That can't be good...

raddicks

Quote from: Rentin on Sun 04/01/2009 03:10:32
Just curious, what imaging program were these made with?

I'm guessing it looks like a finaltoon render (3D Studio Max)

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