Move npc during dialog.

Started by cjhrules, Thu 16/07/2009 12:15:47

Previous topic - Next topic

cjhrules

Hi,

I'm having problems to get npcs to move during a dialog. I'm calling script 1 (run-script 1) and it runs everything in the script except the .walk both blocking and non blocking.

Anyone have a suggestion?

Ghost

Suggestion: Upgrade to 3.1.2. It allows you to handle scripting inside of the dialog, and walk commands in that version always worked perfect for me.

Khris

Unless you post the code you've used, we're pretty much unable to help you.
I know this works because I've done it myself so you must be doing something wrong.

But yes, switching to the most recent version is probably the best solution.

cjhrules

Thanks for trying to help, but for some reason I had to use eAnywhere for it to work, guess it was just a matter of npc being outside walkable area.  ::)

monkey0506

Any character outside of a walkable area will not be able to walk anywhere using eWalkableAreas. In order to obey walkable areas the character must first be on a walkable area, or they can't move anywhere (not just logically, but also in practice).

SMF spam blocked by CleanTalk