The Hitchhiker's Guide to the Galaxy Remake(RELEASED)

Started by Dualnames, Thu 21/02/2008 10:19:58

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AnalogGuy

Hi guys. Yes, it's the musician here  ;D

Anyway, I would like to say that I am not just musician but also sound designer, editor and programmer so I could basically remake much better sound effects if needed.   ;)

Also, since I neither have read the book or seen the movie (although I was supposed to...), I see this project as darn great opportunity as I do not have any influences of any previous work so I can keep my music as "pure" as possible... also because I do not know the plot so I can have very important first-time-impressions while making music.

I have really, very professional equipment althought I am not professional (and I do not even want to be), so I can offer very much for those who crave for something better than average midi music... and I am also very emotional so my music will be too... for me it's very important to have "human touch" in music which brings much more quality than just some loop based boring creations.

I am very glad that I am "on-board" with you along this project as I have always wanted to have something special project to go deep to... so I can concentrate on something theme and not just create something abstract from scratch...

Regards to Dualnames! I hope he will be more online in messenger as I can demonstrate new things in live... althought I am still busy configuring and arranging my gear setup until I can start making the soundtrack.

I can receive any suggestions about the music, if you like to comment about it.


By the way, please call me as "AnalogGuy" as it's my nickname in musical context... maybe I should make new account as it seems that the current account name cannot be changed  8)
Ask if you want me to compose your game.
---
One thing that I would like to see happen with films is for music not to be treated as just one more ingredient, but as an integral and fundamental part, due to its fatal capacity to affect the mood of the movie.

Dualnames

Okay, time for some teasing trailer...

See it  HERE

As for what about the game, we're pretty much working on it!!Damn you, stop asking..(nah, just go ahead I love it :D)

EDIT: Oh, btw there's a chance the game's over in 8 months due to, we will have a new member in the team.

An ARTIST. So the lousy graphics I drew will change into magic..if it all goes well!!
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Blane

As a huge HitchHiker fan, I have a few criticisms.

For visual interpretation, the book and miniseries are a good way to go, and follow the book or radio series for plot definitely. I like the  characters in the miniseries seeing as they are the actual voice actors.

In my opinion, no offense, the interface is very clunky and hard to maneuver in. I hate having to go through eight menus just to grab something out of my inventory. I also think the character sprites are a little chunky, but I'm no artist so I have no right to tell you off.

Honestly though, I'd like to see some of your own puzzles and story interpreted into the game, because the original text adventure, though interesting, gets pretty ridiculous after Magrathea, and I'd like to see more of the original story made into a game  ;D

Best of luck.

voh

Quote from: Blane on Sat 22/08/2009 05:16:57Honestly though, I'd like to see some of your own puzzles and story interpreted into the game, because the original text adventure, though interesting, gets pretty ridiculous after Magrathea, and I'd like to see more of the original story made into a game  ;D

Well, the original text adventure ends when you get to Magrathea, so if you're talking about "after" Magrathea, you're either not remembering correctly or you're talking about the leaked files (somewhere last year), which are unfinished.

Either way, the text adventure officially ends when you reach Magrathea's surface :P
Still here.

Blane

I thought it went on a little after but was unrelated to the original story. I haven't played it in a while.

What I meant is I'd like to see some of his own stuff put into the game.

Dualnames

Quote from: Blane on Sat 22/08/2009 05:16:57
As a huge HitchHiker fan, I have a few criticisms.

For visual interpretation, the book and miniseries are a good way to go, and follow the book or radio series for plot definitely. I like the  characters in the miniseries seeing as they are the actual voice actors.

In my opinion, no offense, the interface is very clunky and hard to maneuver in. I hate having to go through eight menus just to grab something out of my inventory. I also think the character sprites are a little chunky, but I'm no artist so I have no right to tell you off.

Honestly though, I'd like to see some of your own puzzles and story interpreted into the game, because the original text adventure, though interesting, gets pretty ridiculous after Magrathea, and I'd like to see more of the original story made into a game  ;D

Best of luck.


The visual part is based on the miniseries and a little(I say little) from the movie.

The interface is indeed a bit clunky, as markbilly once said (twenty million posts behind this one), so well, I did a retry to change it, and by all hope (I'm going to post a video soon), it's way better now and it detaches you from the game even less.

I'd love to have the game complete the whole story but it's hard attempting to release this game as it is now, imagine how long will it take me to add more content, remake puzzles, but it's definitely a good idea there. It's not that I'm bored doing it or anything, but the main concept and joke of the game will sort of be ruined

Spoiler
Which is the attempt to drink the Tea and reach Magrathea
[close]

(you can always try Towel Day ( a small tribute game) to see some new content (at least on the puzzles))


EDIT: Also, I'm glad to inform that we're about to change the visual image of almost everything. It appears that I've found an artist and I'll keep you guys posted.
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Blane

Yeah, I agree that the point of the text game would be faltered.

I'm glad the interface is being worked on, that was my biggest problem. Besides that, can't wait.

Dualnames

Quote from: Blane on Wed 26/08/2009 21:53:45
Yeah, I agree that the point of the text game would be faltered.

I'm glad the interface is being worked on, that was my biggest problem. Besides that, can't wait.

Besides this, you're going to wait. If you want to that is. We're gonna revamp all the graphics, animations, game-over screens everything..

And well bad news, artist position still open.

Old style

Sorry for the jpgs!!(MSN due to thing)

Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Mr Flibble

Ah! There is no emoticon for what I'm feeling!

Snake

Whoa, Duals, that's good shit! I was a little unsure at first about having your BGs redone (I liked them the way they were).

I like the trailer too, by the way.
Grim: "You're making me want to quit smoking... stop it!;)"
miguel: "I second Grim, stop this nonsense! I love my cigarettes!"

Dualnames

Glad you guys like it!! I just fired the guy because of your interest..
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Dualnames

Small double post and really sorry about it, but I've remade the interface, that you can see here, so tell me if it's an improvement(I feel it is):

http://ledzepforever.googlepages.com/Compiled.rar

Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Calin Leafshade

I just had a quick look.. Its very flash.

It puts my game to shame in terms of prettiness.

Dualnames

Quote from: Calin Leafshade on Fri 28/08/2009 15:32:35
I just had a quick look.. Its very flash.

It puts my game to shame in terms of prettiness.

Psst, it's the other way around! ;)
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Cyrus


markbilly

The inventory interface is far too complex. All the buttons and things are very swish, though. Well done! :)
 

Snake

#216
Dualsie, like I said previously, good shit! Not too sure about the interface yet, haven't played for very long, but I really like the look and I can tell you've put a lot of scripting into it. I love the colors and the animations. Very nice!

One thing that irks me though, and this is true with every game that does this, is that you're mixing resolutions. It's such a small thing that has absolutely nothing to do with the game itself, but almost ruins it for me. You got these really cool graphics that are made specifically for 320, but you choose to use 640 for most objects and the inventory text. I'm sorry, man, but it bother's me too much to actually sit down and play for longer than what I just did.

Would you be able to fix this? It shouldn't be that hard.  For the inventory text, just make the description window scrollable. But I suppose you could be too far along to go back and re-draw all the objects.
Grim: "You're making me want to quit smoking... stop it!;)"
miguel: "I second Grim, stop this nonsense! I love my cigarettes!"

Dualnames

The game's resolution was changed to 640x480 due to certain fonts I wanted to use that were being terribly blurry on 320x200, I've been making this till AGS 2.72, and that explains quite a lot. The game has no difference from 320x200 version to 640x480. Back then you could change the resolution, but the objects wouldn't get doubled up. It's quite complex to explain.. But the sprites aren't doubled up in any way. And no worries the new graphics are built in proper resolution (the backgrounds, the characters, animations, all of them)

The interface is quite easy to handle, as long as A) you play the tutorial or B) just get used to it a little bit.


To sum up:
With the new graphics dude, things will be on the SAME resolution.
And well the interface is been redone so many times, and its a two way thing about it. Interactivity over Friendliness. if i go over the right side, I'm going to lose interactivity.

I really want to have this game out with the best quality, but one way or another it won't satisfly every single one of you. Though I want it to.

But this game is quite feeling like DukeNukemForever..that was never released. I'm trying to satisfy and keep up at rates that seem impossible to overcome.

I am however telling you, that I will release it, when I feel comfortable with it.


Quote from: markbilly on Mon 31/08/2009 12:18:32
The inventory interface is far too complex. All the buttons and things are very swish, though. Well done! :)

I know it's quite complex, but I feel like it can be really be learned within your attempt to escape Earth.

Quote from: Cyrus on Mon 31/08/2009 11:59:40
Love your new style! I'll be waiting for the new demo!

Okay, will do soon..(can't tell how soon?)
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Cyrus


Dualnames

Quote from: Cyrus on Tue 01/09/2009 11:27:10
When can we expect other screenies remade by your new artist?

Well, as soon as I get the second I promise to post it.. ;D
In the meantime, I think I require some time to think over things, functions/mechanisms/puzzles/graphics/interface..that's about all there is in fact.
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

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