A Night to Remember

Started by Ethan D, Thu 23/07/2009 02:40:44

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Ethan D

#20
Wow, that was a nice catch on the stair thing. I somehow missed that every single time I went through I think I usually used the stairs on the right.  I think I fixed the problem with the stairs.  I'm not entirely sure what was wrong with the stairs but the walkable area seemed a little bit constricted so that may have caused a problem, I just made it a bit wider.  I had accidentally left out one line of code for the other problem so that's fixed now.

Thanks!

BTW: I'm trying to figure out if I should classify this as a horror game or as an investigative maybe even as a drama......  I think horror but I'm not sure.  Thanks in advance for the input.

Ethan D

Quote from: Snake on Thu 06/08/2009 18:46:37

Ahh, be careful. You do not NEED 640x400 for ANY of what you described. Going to a higher resolution will actually make it harder to fill in with details - unless you plan on drawing high-detailed backgrounds on paper and then scanning them into the computer (ie; not using PaintBrush).
It will be what you decide, but I urge you, if you plan on making the backgrounds like you did for ANTR, stick with 320x200.

This is only my opinion, but I would prefer 320x200(240) over 640x400(480) any day anyway.

Sorry to get off topic.

At first I disagreed but I recently bought Blackwell Legacy and the graphics were awesome even though they were at 320x240 so I checked the differences between my graphics and their graphics and I found that Blackwell legacies characters were literally about twice the size of mine which is why I couldn't fit details in. So I have decided to switch to 320x240 and make the characters larger, and of course the rooms will be adjusted accordingly.

Sallow

I really want to play but I can't figure out how to save my game, or how to open my inventory. I figured out how to open the load option (f6) and how to go back to the original menu (losing my game, f9) but I cant figure out how to open my inventory, and I cant figure out for the life of me how to save. Please help
 click to help them grow

Ethan D

It the first room it should have told you how to do everything, although I probably should have included a readme file as well.... Anyway if you want to open your inventory just hit tab the save and load menus are there

Sallow

Oh gosh! Now I see it! I guess I didn't notice it the first time around and the second and third time I just skipped it, trying to progress to the point where I left off previously.

Read-me files are always good, especially for people who (like me) can be slow sometimes; thanks for the quick response!
 click to help them grow

HulaZombie

Is this a problem for anyone else?

Spoiler
I can't get the cane to work on the spot on the floor. I tried both ends of the cane and nothing happens. Sometimes he'll say, "I'm not sure what I'd do with it," but that's it.
[close]

arj0n

Hula,

Are you sure you have the right spot? It's
Spoiler
the pile of stones pretty near the cave, so placing it just at a pile of rocks should make it work
[close]

HulaZombie

I don't think I'm that far along yet,

Spoiler
I'm still in the closet trying to open the secret passage. I checked Leon's walkthrough to make sure I'm using it in the right place, and I'm pretty sure I am. I can't find any other spots on the floor.
[close]
I know other people managed it with no problem. I downloaded the newest version, maybe it's a new bug in that one? Or maybe I just suck at finding hotspots ;)

arj0n

#28
Oops, you were talking about that point in the game.
well....
Did you
Spoiler
pick up the note with the blueprint in the Butler's room?
[close]
And did you also had a
Spoiler
look at this not when it's in your inventory
[close]
those 2 thing are needed in order to be able to use the
Spoiler
cane at the floor
[close]

HulaZombie

I have the
Spoiler
diagrams from Thomas' room. It tells me about them, but should I be able to see them? If so, how do you look at them other than using the eye in the inventory?
[close]

arj0n

No, looking at it with the eye-icon will be enough.
Then go to the small room with the boxes downstairs and use the
Spoiler
cane on the strange spot on the floor
[close]

Ethan D

You have to look at it first.

HulaZombie

I did look at it.

Spoiler
It says it's there's a diagram of the design on the cane, and the mechanism to open the door. But nothing happens when I use the cane on the floor.
[close]
:-\

Leon

Look at the floor left of the boxes. There's a small indentation on the floor.
Spoiler
Look at the indentation  and use the cane on it.
[close]
Ultimate Game Solutions - Because there is a solution for everything

HulaZombie

Ok, finally got it. Thanks guys :)

Spoiler
I had tried to look at the indentation on the floor before, but I guess I wasn't getting the right spot. I feel a little dumb now. Sorry to waste so many posts!
[close]

arj0n

No prob Hula, just enjoy the game ;)

F1ak3r

I didn't like it, and here's why:
- In my opinion, when it comes to adventure games, good writing is of paramount importance, outweighing even graphical clarity. This game did not have good writing. It had spelling mistakes. Most of which were careless. You're making an adventure game, not MSNing with your pals!
- The hall. I really didn't like that hall. It had a bunch of doors, and that was it. It didn't need to be the size of a sports stadium just for the sake of a few doors!
- The lack of interactions. If I have actions, I should be able to get a response from doing all of them to everything, even if it's just a generic response like "I can't do that". Please put an unhandled_event section and function into your global script. Look it up in the AGS doc for more info.
- The lack of feedback on what could be interacted with. Please, have a hotspot description somewhere on the screen, or at least make the cursor change somehow when you mouse over something which can be interacted with. And please make things that stand out in the room be interact-withable. That lamp and pen in the library really irritated me.
- The backgrounds and characters weren't in proportion. I refuse to believe that anyone has paintings that huge, or a closet with that high a ceiling.

On the bright side, I liked the graphics and animation. You're pretty good with that. Oh, and did you know you got featured by the IndieGames weblog a while ago?

To be honest, I haven't finished the game. It was just too painful. I only played up to when I read that diary in the lounge. Maybe it gets better, I don't know.

Sorry if I came off as a bit harsh, that's just how I felt when I played the game. Please keep my points in mind for the sequel, and any other games you intend to make in future.

Ethan D

#37
Quote from: F1ak3r on Wed 19/08/2009 06:55:42
Sorry if I came off as a bit harsh, that's just how I felt when I played the game. Please keep my points in mind for the sequel, and any other games you intend to make in future.
The only thing I disagree with from what you said is the spelling mistakes, I am pretty sure I got almost all of them, I checked through the script twice.

Any feedback is always appreciated, especially the negative kind, and I agree with almost everything you said.  While I was making the game I was totally satisfied with the quality and even when I released it but looking back there are a lot of things I want to improve. I may go back in the future and re release it but for now I'm focusing on my next game.  So trust me when I say the next game will be much better.

Quote from: F1ak3r on Wed 19/08/2009 06:55:42
Oh, and did you know you got featured by the IndieGames weblog a while ago?

Yeah, I saw that I wasn't expecting anything like that from my first game.

F1ak3r

I noticed a lot of "im"s instead of "I'm"s, but maybe I haven't downloaded the latest version.

NsMn

Sorry if I'm asking somethin dumb, but I can't get to the donwload. The link just leads to mediafire, but there's no download link.

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